Files
DayZ-Epoch/SQF/dayz_code/actions/player_copyKey.sqf
2017-01-06 13:27:22 -05:00

75 lines
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private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
_text = getText (_config >> "displayName");
_haskey = _this in weapons player;
if (!_haskey) exitWith {dayz_actionInProgress = false; format[localize "str_player_30",_text] call dayz_rollingMessages;};
_hastoolweapon = "ItemKeyKit" in weapons player;
if (!_hastoolweapon) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_57" call dayz_rollingMessages;};
_pos = [player] call FNC_GetPos;
_isNear = {inflamed _x} count (_pos nearObjects 3);
if (_isNear == 0) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_58" call dayz_rollingMessages;};
call gear_ui_init;
// require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player;
if (!_hasTinBar) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_59" call dayz_rollingMessages;};
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,_pos] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if(_finished) then {
_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
_create = _item;
_create call player_addDuplicateTool;
} else {
localize "str_epoch_player_61" call dayz_rollingMessages;
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
localize "str_epoch_player_61" call dayz_rollingMessages;
};
dayz_actionInProgress = false;