mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
63 lines
4.7 KiB
Plaintext
63 lines
4.7 KiB
Plaintext
//Medical Event Handlers
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"norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
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"norrnRLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
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"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
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"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
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"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
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"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
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"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
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"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
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"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
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"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"dayzHit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
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"dayzHitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
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"dayzHideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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"dayzGutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"dayzGutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"dayzDelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
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"dayzVehicleInit" addPublicVariableEventHandler {(_this select 1) call fnc_vehicleEventHandler};
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"dayzHumanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
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"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
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"dayzSetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"dayzSetFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
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//Both
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//Server only
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if (isServer) then {
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"dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
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"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
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"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
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"dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
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"dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync};
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//Checking
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"dayzDeleteObj" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
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"atp" addPublicVariableEventHandler { _array = _this select 1; diag_log format["TELEPORT REVERT: %1 (%2) from %3 to %4 now at %5", _array select 0, _array select 1, _array select 2, _array select 3, _array select 4];};
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// Dayz epoch custom
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"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"dayzTradeObject" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"dayzPlayerDeaths" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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};
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//Client only
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if (!isDedicated) then {
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"dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};
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//"dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
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"dayzRoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
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"norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
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"norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
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"changeCharacter" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
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"dayzSwitch" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
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"dayzFire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
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}; |