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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
See: #1103 Made vehicle gear always accessible from inside. Also added optional variable to prevent stealing from backpacks by non-friendlies at traders. Thanks to @maca134 for the method.
26 lines
829 B
Plaintext
26 lines
829 B
Plaintext
private["_vehicle","_key"];
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_vehicle = (_this select 3) select 0;
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_key = (_this select 3) select 1;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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PVDZE_veh_Lock = [_vehicle,false];
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if(player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock spawn local_lockUnlock
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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cutText [format["%1 used to unlock vehicle.",_key], "PLAIN"];
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};
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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DZE_ActionInProgress = false; |