mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
91 lines
2.1 KiB
Plaintext
91 lines
2.1 KiB
Plaintext
private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx","_displayName","_fuelCans"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_34"), "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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player removeAction s_player_fillfuel;
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s_player_fillfuel = 1;
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_fillCounter = 0;
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_abort = false;
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_fuelCans = [];
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{
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if(_x == "ItemJerrycanEmpty" || _x == "ItemFuelBarrelEmpty") then {
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_fuelCans set [(count _fuelCans),_x];
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};
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} count magazines player;
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_qty = count _fuelCans;
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{
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_displayName = getText (configFile >> "cfgMagazines" >> _x >> "displayName");
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_fillCounter = _fillCounter + 1;
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cutText [format[(localize "str_epoch_player_133"),_displayName], "PLAIN DOWN"];
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[1,1] call dayz_HungerThirst;
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// force animation
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player playActionNow "Medic";
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// Play sound && alert zombies
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_dis=10;
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_sfx = "refuel";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_35") , "PLAIN DOWN"];
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_abort = true;
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};
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if (_finished) then {
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if(([player,_x] call BIS_fnc_invRemove) == 1) then {
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if (_x == "ItemFuelBarrelEmpty") then {
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player addMagazine "ItemFuelBarrel";
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} else {
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player addMagazine "ItemJerrycan";
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};
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cutText [format[(localize "str_epoch_player_134"),_displayName], "PLAIN DOWN"];
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} else {
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_abort = true;
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};
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};
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uiSleep 1;
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if(_abort) exitWith {};
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} count _fuelCans;
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s_player_fillfuel = -1;
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DZE_ActionInProgress = false; |