mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
26 lines
835 B
Plaintext
26 lines
835 B
Plaintext
private ["_flare","_text"];
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_flare = _this select 3;
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player playActionNow "PutDown";
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uiSleep 2;
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_flare attachTo [player,[0,0,0],"granat2"];
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[_flare, -90, -10] call object_setpitchbank;
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[_flare] call FNC_GetSetPos;
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_flare setVariable ["owner",player,true];
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player removeAction s_player_grabflare;
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player removeAction s_player_removeflare;
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dayz_hasLight = true;
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//Add Drop Action
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_text = getText (configFile >> "CfgAmmo" >> (typeOf _flare) >> "displayName");
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s_player_dropflare = player addAction [format[localize "str_actions_medical_16",_text], "\z\addons\dayz_code\actions\flare_drop.sqf",_flare, 1, false, true, "", ""];
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while {(alive _flare) && dayz_hasLight} do {
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uiSleep 0.1;
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};
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if (dayz_hasLight) then {
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dayz_hasLight = false;
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player removeAction s_player_dropflare;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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};
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