Files
DayZ-Epoch/dayz_code/compile/player_humanityChange.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

25 lines
759 B
Plaintext

private["_object","_change","_humanity","_timeStart"];
//Set Variables
_object = _this select 0;
_change = _this select 1;
_humanity = 0;
if (_object == player) then {
_humanity = player getVariable["humanity",0];
_humanity = _humanity + _change;
if (_change < 0) then {
_wait = _this select 2;
player setVariable["humanity",_humanity,true];
if ((typeOf player != "Bandit1_DZ") && (typeOf player != "BanditW1_DZ")) then {
if (player getVariable ["freeTarget",false]) then {
waitUntil{!(player getVariable ["freeTarget",false])};
};
player setVariable ["freeTarget",true,true];
_timeStart = time;
sleep _wait;
player setVariable ["freeTarget",false,true];
};
} else {
player setVariable["humanity",_humanity,true];
};
};