Files
DayZ-Epoch/SQF/dayz_server/compile/server_maintainArea.sqf
oiad be1fb51fe8 player_onPause fixes (#1796)
* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
2016-11-12 20:56:58 -05:00

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/* Maintain Area - written by Skaronator */
/*
1: PVDZE_maintainArea = [player,1,[[Object, _objectID, _objectUID],[Object, _objectID, _objectUID]...etc]];
2: PVDZE_maintainArea = [player,2,[Object, _objectID, _objectUID]];
*/
private ["_player","_option","_obj","_name","_objectsInfo","_UID","_ID","_key"];
_player = _this select 0;
_option = _this select 1;
_objectsInfo = _this select 2;
if (_option == 1) then {
{
_obj = _x select 0;
_ID = _x select 1;
_UID = _x select 2;
if (_ID == "0") then {
if (_UID != "0") then {
_obj setDamage 0;
_key = format["CHILD:397:%1:", _UID];
_key call server_hiveWrite;
};
} else {
_obj setDamage 0;
_key = format["CHILD:396:%1:", _ID];
_key call server_hiveWrite;
};
} count _objectsInfo;
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
diag_log format ["MAINTAIN AREA BY %1 - %2 Objects at %3", _name, (count _objectsInfo), (getPosATL _player)];
} else {
_obj = _objectsInfo select 0;
_ID = _objectsInfo select 1;
_UID = _objectsInfo select 2;
if (_ID == "0") then {
if (_UID != "0") then {
_obj setDamage 0;
_key = format["CHILD:397:%1:", _UID];
_key call server_hiveWrite;
};
} else {
_obj setDamage 0;
_key = format["CHILD:396:%1:", _ID];
_key call server_hiveWrite;
};
};