Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Magazines/LauncherAmmo.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

81 lines
1.0 KiB
C++

// Use single slot for everything, let R3F weight handle load
class M136 : CA_LauncherMagazine {
type = 256;
};
class Javelin : CA_LauncherMagazine {
type = 256;
};
class AT13 : CA_LauncherMagazine {
type = 256;
};
class PG7V : CA_LauncherMagazine {
type = 256;
};
class PG7VL : PG7V {
type = 256;
};
class PG7VR : PG7V {
type = 256;
};
class OG7 : CA_LauncherMagazine {
type = 256;
};
class PG9_AT : CA_LauncherMagazine {
type = 256;
};
class OG9_HE : CA_LauncherMagazine {
type = 256;
};
class Stinger : CA_LauncherMagazine {
type = 256;
};
class SMAW_HEDP : CA_LauncherMagazine {
type = 256;
};
class SMAW_HEAA : SMAW_HEDP {
type = 256;
};
class MAAWS_HEDP : CA_LauncherMagazine {
type = 256;
};
class MAAWS_HEAT : MAAWS_HEDP {
type = 256;
};
class Strela : CA_LauncherMagazine {
type = 256;
};
class RPG18 : CA_LauncherMagazine {
type = 256;
};
class Igla : Strela {
type = 256;
};
class 2Rnd_Igla : Igla {
type = 256;
};
class NLAW : CA_LauncherMagazine {
type = 256;
};
class Dragon_EP1 : CA_LauncherMagazine {
type = 256;
};