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Should improve client FPS while still allowing conditions and scripts to be customized. Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten in their configs, so please let me know if you find any others that do not get the option to repair or salvage because UserActions is overwritten in their config. I think I got them all. Vanilla commits:a8c4238c0c350d73abe1
76 lines
3.6 KiB
Plaintext
76 lines
3.6 KiB
Plaintext
private ["_part","_color","_vehicle","_PlayerNear","_hitpoints","_isATV","_is6WheelType","_HasNoGlassKind",
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"_6WheelTypeArray","_NoGlassArray","_NoExtraWheelsArray","_RemovedPartsArray","_damage","_cmpt","_configVeh","_damagePercent","_string","_handle","_cancel","_type"];
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_vehicle = _this;
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{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
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_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 10]) > 1;
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if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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dayz_myCursorTarget = _vehicle;
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_hitpoints = _vehicle call vehicle_getHitpoints;
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_type = typeOf _vehicle;
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_isATV = _type in ["ATV_US_EP1","ATV_CZ_EP1"];
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_is6WheelType = false;
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{if (_type isKindOf _x) exitWith {_is6WheelType = true;};} count ["Kamaz_Base","MTVR","Ural_Base","Ural_Base_withTurret","V3S_Base"];
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_HasNoGlassKind = (_vehicle isKindOf "Motorcycle");
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_6WheelTypeArray = ["HitLMWheel","HitRMWheel"];
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_NoGlassArray = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass"];
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_NoExtraWheelsArray = ["wheel_1_4_steering","wheel_2_4_steering","wheel_1_3_steering","wheel_2_3_steering"];
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_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
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if (_isATV or _HasNoGlassKind) then {
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_hitpoints = _hitpoints - _NoGlassArray;
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};
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if (_vehicle isKindOf "tractor") then {
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_hitpoints = _hitpoints - ["motor","HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel"];
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};
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if (_vehicle isKindOf "Motocycle") then {
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_hitpoints = _hitpoints - ["HitEngine","HitFuel"];
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};
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if (_is6WheelType) then {
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_hitpoints = _hitpoints + _6WheelTypeArray;
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} else {
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_hitpoints = _hitpoints - _6WheelTypeArray;
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};
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{
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_damage = [_vehicle,_x] call object_getHit;
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if !(_x in _RemovedPartsArray) then {
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//if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
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_cmpt = toArray (_x);
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_cmpt set [0,20];
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _x;
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_part = getText(_configVeh >> "part");
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if (isNil "_part") then { _part = "PartGeneric"; };
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//get every damaged part no matter how tiny damage is!
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_damagePercent = str(round(_damage * 100))+"% Damage";
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if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
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if ((_damage >= 0) and (_damage <= 0.25)) then {_color = "color='#00ff00'";}; //green
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if ((_damage >= 0.26) and (_damage <= 0.50)) then {_color = "color='#ffff00'";}; //yellow
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if ((_damage >= 0.51) and (_damage <= 0.75)) then {_color = "color='#ff8800'";}; //orange
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if ((_damage >= 0.76) and (_damage <= 1)) then {_color = "color='#ff0000'";}; //red
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_string = format[localize "str_actions_repair_01",_cmpt,_damagePercent];
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_string = format["<t %1>%2</t>",_color,_string]; //Remove - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\salvage.sqf",[_vehicle,_part,_x], 0, false, true];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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};
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} forEach _hitpoints;
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if (count _hitpoints > 0 ) then {
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// Localized in A2OA\Expansion\dta\languagecore
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_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
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s_player_repairActions set [count s_player_repairActions,_cancel];
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}; |