Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_NAV_Lighthouse.hpp
2016-03-05 20:36:07 -05:00

74 lines
1.7 KiB
C++

class Land_NAV_Lighthouse: House
{
scope = protected;
armor = 500;
featureSize = 15;
model = "\Ca\Structures\NAV\NAV_Lighthouse";
ladders[] = {{"start1","end1"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
class Damage
{
tex[] = {};
mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_NAV_Lighthouse2: Land_NAV_Lighthouse
{
model = "\Ca\Structures\NAV\NAV_Lighthouse2";
class Reflectors: Reflectors
{
class MainLight: MainLight
{
period[] = {0,1};
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};