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* player_wearclothes changes, string changes and maintain area moving Adds 2 toggles for admins to modify: DZE_backpackRemove forces the player to drop his/her backpack when they change gear. DZE_maintainCurrencyRate modifies the amount of worth each item is worth to maintain. Changes the error message in player_wearClothes to tell the player why they can't change gear yet Remove some debug lines that spam RPT * Rework Rework as per @ebaydayz * Rework Rework
17 lines
579 B
Plaintext
17 lines
579 B
Plaintext
// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
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private ["_damage"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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if (_selection != "") then {
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_strH = "hit_" + (_selection);
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_dam = _unit getVariable [_strH,0];
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_unit setVariable [_strH,(_dam + _damage)];
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if (_selection in USEC_MinorWounds) then {
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_unit setHit[_selection,(_dam + _damage)];
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//diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]);
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};
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};
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_damage
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