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DayZ-Epoch/SQF/dayz_epoch/textures/camonet.rvmat

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ambient[]={0.50588238,0.50588238,0.50588238,1};
diffuse[]={0.50588238,0.50588238,0.50588238,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.15686275,0.22352941,0.16078432,1};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage0
{
texture="z\addons\dayz_epoch\textures\camonet_co.paa";
uvSource="tex";
};
class Stage1
{
texture="z\addons\dayz_epoch\textures\camonet_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};