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Related to #1567, so I made this a function so it can be reused. People should call this whenever they are adding a toolbelt item which the player may already have. It has localized strings and handles spawning the weapon holder on water, land and rooftop. Tested both the sledgehammer and key copying. Confirmed all three conditions are working.
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
/*
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Description:
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Checks whether the player already has the tool on their toolbelt and then adds it. Useful for batch crafting tools.
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1. If they don't then it adds it to their toolbelt.
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2. If they do then it adds it to their backpack. If their backpack is full it simply falls on the ground.
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3. If they have no backpack it spawns on the floor as a last resort.
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The player is given an appropriate systemChat message in case 2 or 3.
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Parameter:
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_this: string - toolbelt item classname to check and add
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Returns:
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false if item is not a duplicate, otherwise true
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How to use:
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"ItemSledge" call player_addDuplicateTool;
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*/
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private ["_bag","_hasTool","_location","_object"];
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_hasTool = true;
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if (_this in items player) then {
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_bag = unitBackpack player;
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if (!isNull _bag) then {
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systemChat format[(localize "str_epoch_player_313"),_this];
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_bag addWeaponCargoGlobal [_this,1];
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} else {
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systemChat format[(localize "str_epoch_player_314"),_this];
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_location = player modeltoworld [0,0.3,0];
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if ((_location select 2) < 0) then {_location set [2,0];};
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_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
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if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
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_object setVariable ["permaLoot",true];
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_object addWeaponCargoGlobal [_this,1];
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};
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} else {
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_hasTool = false;
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player addWeapon _this;
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};
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_hasTool |