Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp
icomrade 28f6260c16 Building offset adjustments
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00

103 lines
2.7 KiB
C++

// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
class DZ_storage_base : Land_A_tent {
//Base class for all tents and stashes. Only included here to add Epoch values.
scope=public;
armor = 5;
displayname = $STR_VEH_NAME_STASH;
icon = "";
mapsize = 3;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
// Epoch values
constructioncount = 1;
requireplot = 0;
nounderground = 0;
offset[] = {0,3,1};
};
class DomeTentStorage_base;
class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DESERT_TENT;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage0";
};
};
class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DESERT_TENT1;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage1";
};
};
class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DESERT_TENT2;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage2";
};
};
class DesertTentStorage2: DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DESERT_TENT3;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage3";
};
};
class DesertTentStorage3: DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DESERT_TENT4;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage4";
};
};
class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DESERT_TENT5;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 200; //same as ural
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
offset[] = {0,3,1};
};