mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Most items are now adjusted so you cannot rotate them and slide backwards even while laying down. Also fixes full cinderwall build height offset
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
|
|
class DZ_storage_base : Land_A_tent {
|
|
//Base class for all tents and stashes. Only included here to add Epoch values.
|
|
scope=public;
|
|
armor = 5;
|
|
displayname = $STR_VEH_NAME_STASH;
|
|
icon = "";
|
|
mapsize = 3;
|
|
transportMaxMagazines = 0;
|
|
transportMaxWeapons = 0;
|
|
transportMaxBackpacks = 0;
|
|
// Epoch values
|
|
constructioncount = 1;
|
|
requireplot = 0;
|
|
nounderground = 0;
|
|
offset[] = {0,3,1};
|
|
};
|
|
class DomeTentStorage_base;
|
|
|
|
class DesertTentStorage: DomeTentStorage_base {
|
|
armor = 50;
|
|
displayname = $STR_VEH_NAME_DESERT_TENT;
|
|
model = "\dayz_epoch_b\models\astan.p3d";
|
|
transportMaxMagazines = 75;
|
|
transportMaxWeapons = 15;
|
|
transportMaxBackpacks = 5;
|
|
offset[] = {0,3,1};
|
|
class Upgrade {
|
|
requiredTools[] = {"ItemToolbox"};
|
|
requiredParts[] = {"equip_crate","PartWoodPile"};
|
|
create = "DesertTentStorage0";
|
|
};
|
|
};
|
|
|
|
class DesertTentStorage0: DomeTentStorage_base {
|
|
armor = 60;
|
|
displayname = $STR_VEH_NAME_DESERT_TENT1;
|
|
model = "\dayz_epoch_b\models\astan.p3d";
|
|
transportMaxMagazines = 100;
|
|
transportMaxWeapons = 20;
|
|
transportMaxBackpacks = 6;
|
|
offset[] = {0,3,1};
|
|
class Upgrade {
|
|
requiredTools[] = {"ItemToolbox"};
|
|
requiredParts[] = {"equip_crate","PartWoodPile"};
|
|
create = "DesertTentStorage1";
|
|
};
|
|
};
|
|
|
|
class DesertTentStorage1: DomeTentStorage_base {
|
|
armor = 70;
|
|
displayname = $STR_VEH_NAME_DESERT_TENT2;
|
|
model = "\dayz_epoch_b\models\astan.p3d";
|
|
transportMaxMagazines = 125;
|
|
transportMaxWeapons = 25;
|
|
transportMaxBackpacks = 7;
|
|
offset[] = {0,3,1};
|
|
class Upgrade {
|
|
requiredTools[] = {"ItemToolbox"};
|
|
requiredParts[] = {"equip_crate","PartWoodPile"};
|
|
create = "DesertTentStorage2";
|
|
};
|
|
};
|
|
|
|
class DesertTentStorage2: DomeTentStorage_base {
|
|
armor = 80;
|
|
displayname = $STR_VEH_NAME_DESERT_TENT3;
|
|
model = "\dayz_epoch_b\models\astan.p3d";
|
|
transportMaxMagazines = 150;
|
|
transportMaxWeapons = 30;
|
|
transportMaxBackpacks = 8;
|
|
offset[] = {0,3,1};
|
|
class Upgrade {
|
|
requiredTools[] = {"ItemToolbox"};
|
|
requiredParts[] = {"equip_crate","PartWoodPile"};
|
|
create = "DesertTentStorage3";
|
|
};
|
|
};
|
|
|
|
class DesertTentStorage3: DomeTentStorage_base {
|
|
armor = 90;
|
|
displayname = $STR_VEH_NAME_DESERT_TENT4;
|
|
model = "\dayz_epoch_b\models\astan.p3d";
|
|
transportMaxMagazines = 175;
|
|
transportMaxWeapons = 35;
|
|
transportMaxBackpacks = 9;
|
|
offset[] = {0,3,1};
|
|
class Upgrade {
|
|
requiredTools[] = {"ItemToolbox"};
|
|
requiredParts[] = {"equip_crate","PartWoodPile"};
|
|
create = "DesertTentStorage4";
|
|
};
|
|
};
|
|
|
|
class DesertTentStorage4 : DomeTentStorage_base {
|
|
armor = 100;
|
|
displayname = $STR_VEH_NAME_DESERT_TENT5;
|
|
model = "\dayz_epoch_b\models\astan.p3d";
|
|
transportMaxMagazines = 200; //same as ural
|
|
transportMaxWeapons = 40;
|
|
transportMaxBackpacks = 10;
|
|
offset[] = {0,3,1};
|
|
}; |