Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp
ebaydayz d2ba027863 Perform build checks before removing magazines
Also allow tents and stashes to be built without a plot pole (same as
1051).
2016-04-28 15:32:32 -04:00

96 lines
2.6 KiB
C++

// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
class DZ_storage_base : Land_A_tent {
//Base class for all tents and stashes. Only included here to add Epoch values.
scope=public;
armor = 5;
displayname = $STR_VEH_NAME_STASH;
icon = "";
mapsize = 3;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
// Epoch values
constructioncount = 1;
requireplot = 0;
nounderground = 0;
};
class DomeTentStorage_base;
class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DESERT_TENT;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage0";
};
};
class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DESERT_TENT1;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage1";
};
};
class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DESERT_TENT2;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage2";
};
};
class DesertTentStorage2: DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DESERT_TENT3;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage3";
};
};
class DesertTentStorage3: DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DESERT_TENT4;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage4";
};
};
class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DESERT_TENT5;
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 200; //same as ural
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
};