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Folder for old scripts that are no longer used by epoch. All scripts can still be used without moving it to the missionfile. //fn_collisions = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_collisions.sqf"; //zombie_generateSwarm = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\swarm_generate.sqf"; //player_zombieSwarmAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_zombieSwarmAttack.sqf"; //player_fixHatchet = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_fixTools.sqf"; //player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_makefire.sqf"; //player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_buildVanilla.sqf"; //player_buildPlaceables = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_buildPlaceables.sqf"; //fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_buildCamera.sqf"; //object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf"; //object_upgradeFireplace = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\object_upgradeFireplace.sqf"; //player_takearrow = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_takeArrow.sqf"; //fn_updateCraftUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_updateCraftUI.sqf"; //player_craftItemVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_craftItemVanilla.sqf"; //player_craftItemGUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_craftItemGUI.sqf"; //player_checkRecipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_checkRecipe.sqf"; //pvs_processSetAccessCode = compile preprocessFile "\z\addons\dayz_code\old\processSetAccessCode.sqf"; //pvs_processAccessCode = compile preprocessFile "\z\addons\dayz_code\old\processAccessCode.sqf"; //player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_taskHint.sqf"; //object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\object_cargoCheck.sqf"; //player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_weaponCheck.sqf"; //curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_curTimeStr.sqf"; //fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_niceSpot.sqf"; //call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\achievements_init.sqf"; //fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fence_handleDam.sqf"; //call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf";