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DayZ-Epoch/SQF/dayz_code/compile/ui_gear_sound.sqf

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private["_type"];
_type="open_inventory";
if( (!isNull cursorTarget) && (player distance cursorTarget < 5) && (vehicle player == player) ) then {
private["_cTarget"];
_cTarget=cursorTarget;
_type = switch true do {
case (_cTarget isKindOf "Bag_Base_EP1"):{"open_backpack"}; //backpacks on ground
case ( (_cTarget isKindOf "CAManBase") && (alive _cTarget) && !(isNull unitBackpack _cTarget) ):{"open_backpack"}; //Person with backpack
default {"open_inventory"}; //unknown, play cloth sounds
//case (_cTarget isKindOf "Land_A_tent"):{"open_inventory"}; //Tents
//case (_cTarget isKindOf "StashSmall"):{"open_stash_sm"}; //dirt pile stash
//case (_cTarget isKindOf "StashMedium"):{"open_stash_md"}; //stash with wooden door
//case (_cTarget isKindOf "AllVehicles"):{"open_vehicle"}; //"trunks"
//case (typeof _cTarget == "WeaponHolder"):{"open_lootpile"}; //stuff on open ground
};
};
/*Player doesn't have a cursor target, or its too far away, or they are in a vehicle.
else{
if ( (vehicle player != player) && (vehicle player isKindOf "AllVehicles") ) then {
//Player is in a vehicle, placeholder for vehicle trunk sounds(if added)
_type="open_vehicle";
};
};
*/
//MP:Player sound
[player,_type,0,false,5] call dayz_zombieSpeak;