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DayZ-Epoch/SQF/dayz_code/compile/player_humanityChange.sqf

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private ["_object","_change","_humanity","_wait"];
//Set Variables
_object = _this select 0;
_change = _this select 1;
_humanity = 0;
if (_object == player) then {
_humanity = player getVariable["humanity",0];
_humanity = _humanity + _change;
if (_change < 0) then {
_wait = _this select 2;
player setVariable["humanity",_humanity,true];
if (player getVariable ["freeTarget",false]) then {
waitUntil{!(player getVariable ["freeTarget",false])};
};
player setVariable ["freeTarget",true,true];
//_timeStart = time;
sleep _wait;
player setVariable ["freeTarget",false,true];
} else {
player setVariable["humanity",_humanity,true];
};
};