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DayZ-Epoch/SQF/dayz_code/compile/object_removeNearby.sqf
2014-02-23 17:57:47 +01:00

22 lines
676 B
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private ["_nearByObjects","_targetObject","_error","_range","_objects"];
_objects = _this select 0;
_range = _this select 1;
_error = _this select 2;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
_nearByObjects = nearestObjects [player,_objects,_range];
if (count _nearByObjects == 0) exitWith {
cutText [(localize _error), "PLAIN DOWN"];
};
_targetObject = _nearByObjects select 0;
if (!isNull _targetObject and _canDo) then {
[0,1,2,_targetObject] spawn player_removeObject;
} else {
cutText [(localize _error), "PLAIN DOWN"];
};