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It should no longer be necessary to load dayz_vehicles in the mission.sqm addons. It was taken out of mission.sqm in vanilla around 1.8. The dayz_logo_ca.paa file was identical to loadingscreen.paa
33 lines
909 B
Plaintext
33 lines
909 B
Plaintext
respawn = "BASE";
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respawndelay = 5;
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onLoadMission = "DayZ Epoch Zargabad";
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OnLoadIntro = "Welcome to Zargabad";
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OnLoadIntroTime = 0;
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OnLoadMissionTime = 0;
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disabledAI = 1;
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disableChannels[] = {0,2,6};
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enableItemsDropping = 0;
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onPauseScript = "";
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briefing = 0;
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debriefing = 0;
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titleParam1 = "AutoLogin:";
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valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
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class Header
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{
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gameType = COOP; //DM, Team, Coop, ...
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minPlayers = 1; //min # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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};
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aiKills = 1;
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diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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