Files
DayZ-Epoch/Server Files/MPMissions/DayZ_Epoch_25.sauerland/mission.sqm
ebaydayz 23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00

465 lines
9.8 KiB
Plaintext

version=11;
class Mission
{
addOns[]=
{
"sauerland",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"warfarebuildings",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"sauerland"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Sauerland";
briefingDescription="DayZ Epoch Sauerland";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={12548,214,-5866};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8810,138,11751};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=21;
class Item0
{
position[]={15177,286,11335};
name="center";
type="Empty";
};
class Item1
{
position[]={12547,213,-5865};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={15448,216,8465};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={19666,270,10377};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={19488,384,7461};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={16453,226,6895};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={10999,183,10157};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={10668,229,13320};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={11348,438,12225};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={12104,272,8935};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={20209,182,14501};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={19478,234,12439};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={12879,124,14982};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={15487,87,17015};
name="NeutralTraderCity";
text="Trader City Seedorf";
type="mil_circle";
};
class Item14
{
position[]={24713,409,21741};
name="FriendlyTraderCity";
text="Trader City Oberberg";
type="mil_circle";
colorName="ColorGreen";
};
class Item15
{
position[]={11046,179,15669};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item16
{
position[]={15350,112,18522};
name="UnarmedAirVehicles";
text="Axles Airfield";
type="mil_dot";
colorName="ColorBlack";
};
class Item17
{
position[]={2507,271,3870};
name="SouthWholesaler";
text="South Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item18
{
position[]={223,139,22703};
name="NorthWholesaler";
text="North Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item19
{
position[]={16989,300,1778};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item20
{
position[]={13176,176,6614};
name="NeutralTraderCIty2";
text="Trader city Oberdorf";
type="mil_circle";
colorName="ColorBlack";
};
};
class Sensors
{
items=7;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={15502,87,17015};
TRGDEF
name="Seedorf";
expCond="(player distance Seedorf) < 100;";
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={13166,176,6611};
TRGDEF
name="Oberdorf";
expCond="(player distance Oberdorf) < 100;";
expActiv="[""trader city Oberdorf"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Oberdorf"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={24710,409,21741};
TRGDEF
name="Oberberg";
expCond="(player distance Oberberg) < 100;";
expActiv="[""trader city Oberberg"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Oberberg"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={16983,300,1774};
TRGDEF
name="Bandit";
expCond="(player distance Bandit) < 50;";
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={11045,179,15671};
TRGDEF
name="Hero";
expCond="(player distance Hero) < 50;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={2504,271,3870};
TRGDEF
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={230,140,22703};
TRGDEF
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"sauerland"
};
addOnsAuto[]=
{
"sauerland"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"sauerland"
};
addOnsAuto[]=
{
"sauerland"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"sauerland"
};
addOnsAuto[]=
{
"sauerland"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};