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This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
scriptName "fn_dzn_snowfall.sqf";
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/*
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File: fn_dzn_snowfall.sqf
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Author: Sumrak
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Description:
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Simple snowfall script for Namalsk OR DayZ: Namalsk
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Parameter(s):
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_this select 0: Double - time (default 3.0)
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_this select 1: Double - density (can be 0 - 1, default 0.5)
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Returns:
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Nice snow particle effect with a proper density and for the defined time.
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*/
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private ["_dzn_snow_density", "_dzn_snow_pc", "_dzn_snow_timer", "_isinbuilding", "_d", "_h","_position","_dpos"];
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if (isNil "_this") then {
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_this = [];
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};
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if (count _this > 0) then {
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_dzn_snow_timer = abs (_this select 0);
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} else {
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_dzn_snow_timer = 3;
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};
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if (count _this > 1) then {
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if ((_this select 1) != -1) then {
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_dzn_snow_density = abs ( 100 * (_this select 1));
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} else {
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_dzn_snow_density = 0;
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};
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} else {
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_dzn_snow_density = 50;
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};
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_d = 35;
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_h = 18;
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_dzn_snow_pc = 0;
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/* changed from 100 to 30 */
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snow = _dzn_snow_density / 30;
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while {_dzn_snow_timer >= 0} do {
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_position = getPos player;
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if ([player] call fnc_isInsideBuilding) then {
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_isinbuilding = true;
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} else {
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_isinbuilding = false;
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};
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while {(_dzn_snow_pc < _dzn_snow_density) && !_isinbuilding} do {
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_dpos = [((_position select 0) + (_d - (random (2 * _d))) + ((velocity vehicle player select 0) * 6)), ((_position select 1) + (_d - (random (2 * _d))) + ((velocity vehicle player select 1) * 6)), ((_position select 2) + _h)];
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drop ["\ca\data\cl_water", "", "Billboard", 1, 8, _dpos, wind, 1, 0.0001, 0.0, 0.5, [0.05, 0.05, 0.05], [[1, 1, 1, 0], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 0], 0.2, 1.2, "", "", ""];
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_dzn_snow_pc = _dzn_snow_pc + 1;
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};
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uisleep 0.1;
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_dzn_snow_timer = _dzn_snow_timer - 0.1;
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_dzn_snow_pc = 0;
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};
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snow = 0;
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