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DayZ-Epoch/SQF/dayz_code/actions/study_body.sqf
ebaydayz 228ac99eb1 Set body studied status globally so confirmed kill is only added once
7402b240df
ensures _source will always be a player, so it's no longer necessary to
check that.

Vanilla commit:

a8c9eaebe0
2016-10-17 16:11:54 -04:00

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private["_body","_name","_method","_methodStr","_message","_killingBlow"];
_body = _this select 3;
_name = _body getVariable["bodyName","unknown"];
_method = _body getVariable["deathType","unknown"];
_methodStr = localize format ["str_death_%1",_method];
_killingBlow = _body getVariable ["KillingBlow",[objNull,false]];
/*
Setup by player_death
[Object,Punished];
_killer = _killingBlow select 0; //Killer
_Punished = _killingBlow select 1; //False = HumanKill, True = BanditKill
*/
// "His/Her name was %1, it appears he/she died from %2"
_message = if (_body isKindOf "SurvivorW2_DZ") then {"str_player_studybody_female"} else {"str_player_studybody"};
format[localize _message,_name,_methodStr] call dayz_rollingMessages;
//Body hasnt already been Studied lets set the confimed Kills system.
if !(_body getVariable ["BodyStudied",false]) then {
if (!isNull (_killingBlow select 0)) then {
if (!(_killingBlow select 1)) then {
_ConfirmedHumanKills = (_killingBlow select 0) getVariable ["ConfirmedHumanKills",0];
(_killingBlow select 0) setVariable ["ConfirmedHumanKills",(_ConfirmedHumanKills + 1),true];
} else {
_ConfirmedBanditKills = (_killingBlow select 0) getVariable ["ConfirmedBanditKills",0];
(_killingBlow select 0) setVariable ["ConfirmedBanditKills",(_ConfirmedBanditKills + 1),true];
};
//Set the body as Studied for all.
_body setVariable ["BodyStudied",true,true];
};
};