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DayZ-Epoch/SQF/dayz_code/groups/disband.sqf
2016-11-08 16:39:50 -05:00

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537 B
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private "_group";
_group = group player;
if (count (units _group) == 1 or player != leader _group or (!isNil "dayz_groupDisbandThread" && {!scriptDone dayz_groupDisbandThread})) exitWith {};
dayz_groupDisbanded = nil;
PVDZ_Server_UpdateGroup = [4,player];
publicVariableServer "PVDZ_Server_UpdateGroup";
dayz_groupDisbandThread = _group spawn {
//Wait for response from server to confirm group finished updating in DB
waitUntil {!isNil "dayz_groupDisbanded"};
{[_x] joinSilent grpNull} count (units _this);
deleteGroup _this;
};