Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/LockableStorage.hpp
AirwavesMan 215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00

174 lines
5.3 KiB
C++

class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE_LOCKED";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
upgradeBuilding[] = {"VaultStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",4},{"ItemScrews",2},{"equip_scrapelectronics",4},{"equip_floppywire",2}}};
};
class VaultStorage2: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE+";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 400;
transportMaxWeapons = 50;
transportMaxBackpacks = 20;
lockedClass = "VaultStorage2Locked";
packedClass = "WeaponHolder_ItemVault2";
};
class VaultStorage2Locked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE_LOCKED+";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage2";
requireplot = 0;
nounderground = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
upgradeBuilding[] = {"LockboxStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
class LockboxStorage2: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 16000;
transportMaxMagazines = 100;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
lockedClass = "LockboxStorage2Locked";
packedClass = "WeaponHolder_ItemLockbox2";
};
class LockboxStorage2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage2";
nounderground = 0;
requireplot = 0;
};
class LockboxStorageWinter: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageWinterLocked";
packedClass = "WeaponHolder_ItemLockboxWinter";
};
class LockboxStorageWinterLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorageWinter";
nounderground = 0;
requireplot = 0;
upgradeBuilding[] = {"LockboxStorageWinter2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
class LockboxStorageWinter2: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX+";
model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 100;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
lockedClass = "LockboxStorageWinter2Locked";
packedClass = "WeaponHolder_ItemLockboxWinter2";
};
class LockboxStorageWinter2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorageWinter2";
nounderground = 0;
requireplot = 0;
};