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https://github.com/EpochModTeam/DayZ-Epoch.git
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+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
74 lines
2.9 KiB
Plaintext
74 lines
2.9 KiB
Plaintext
1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat01_EP1" !="Goat02_EP1" !="Goat" !="WildBoar" !="Sheep" !="Sheep02_EP1" !="Sheep01_EP1" !="Hen" !="Cock" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="Cow01_EP1" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor" !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1"
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1 "SeaGull"
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5 "box" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3"
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5 "Mine"
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5 "ARTY_"
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5 "SADARM_"
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5 "LASER_"
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5 "WP_"
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5 "_MLRS"
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5 "_81"
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5 "_82"
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5 "_105"
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5 "_120"
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5 "_122"
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5 "_227"
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1 "Bo_"
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5 "_AA" !"Soldier_Bodyguard_AA12_PMC_DZ"
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5 "_AT" !="R_M136_AT"
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1 "R_M136_AT" //keep monitoring to catch obvious abuse
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5 "_AP"
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5 "_80"
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5 "_57"
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5 "_85"
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5 "_100"
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5 "_125"
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5 "_30"
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5 "_ied"
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5 "_CRV7"
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5 "_MEEWS"
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5 "_SMAW"
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5 "_GRAD"
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5 "_SABOT"
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5 "_SH"
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5 "KORD"
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5 "DSHKM"
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5 "MK19"
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5 "AGS"
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5 "Nest_" //Nest_M240 //Nest_PK
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5 "R_PG"
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5 "R_OG"
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5 "B_"
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5 "_YakB"
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1 "_ball"
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1 "_mk"
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1 "_HE" !="z_soldier_heavy" //!="G_40mm_HE" //keep monitoring to catch obvious abuse
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1 "HE_" //keep monitoring to catch obvious abuse
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1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuse
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5 "Parachute" !="ParachuteWest" //under monitoring
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1 "dog" //until released not welcome
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5 "Land_" !="Land_Fire_DZ" !="Land_HBarrier1_DZ"
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5 "BBarracks"
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1 "_ep1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="CZ_VestPouch_EP1" !="DZ_ALICE_Pack_EP1" !="DZ_Backpack_EP1" !="DZ_Assault_Pack_EP1" !="DZ_TK_Assault_Pack_EP1"
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1 "_baf"
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1 "_pmc"
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1 "cz_" !="CZ_VestPouch_EP1"
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5 "_LHD_
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5 "_acr"
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5 "MASH_"
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5 "Fort_" !="Fort_RazorWire"
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5 "BasicWeapons"
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5 "SpecialWeapons"
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5 "_uav"
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//5 "AmmoBox" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762"
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//5 "WeaponsBox"
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//5 "CacheBox"
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//!="DZ_Backpack_EP1"
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//!="MedBox0" //filtered now
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//!="Sniper1_DZ" //filtered now
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//!="Camo1_DZ" //filtered now
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//!="Soldier1_DZ" //filtered now
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//!="TentStorage"
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//!="DZ_Assault_Pack_EP1" //filtered now
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//!="BanditW1_DZ" //filtered now
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//!="WeaponHolder_ItemTent" |