Files
DayZ-Epoch/CHANGE LOG 1.0.6.txt
ebaydayz 1f4c73bd12 Update change log
It is unnecessary to specify default values in configVariables.sqf
comments. All values in this file will be defaults at release. It can't
be edited by admins directly. They need to copy the variables to their
mission to change them, so they will always be able to reference it for
the defaults.
2016-06-15 21:14:06 -04:00

113 lines
11 KiB
Plaintext

[NEW] Fully updated to DayZ 1.8.7 base @icomrade @ebaydayz
[NEW] 1.8.7 attachments system, community weapons, base objects, traps, tripwires and car bomb
[NEW] 1.8.7 journal and crafting menu are now functional (default 'J' key)
[NEW] 1.8.7 spawn selection, set dayz_spawnselection = 1; in init.sqf (Chernarus only)
[NEW] 1.8.7 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
[NEW] 1.8.7 configurable blood trails, set dayz_bleedingeffect in init.sqf
[NEW] 1.8.7 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
[NEW] Players can carry more than one primary weapon which allows the abillity to hide one on their back, configure using DZE_TwoPrimaries. see ConfigVariable.sqf for details @icomrade
[NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf
[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebaydayz
[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
[NEW] Earplugs hotkey and status UI icon (F1 = Lower volume). Automatically disabled when exiting a vehicle. @ebaydayz
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions. @ebaydayz
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
[NEW] Dayz_townGenerator = true; in init.sqf can enable vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. @ebaydayz
[NEW] DB Backup script. @RimBlock
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebaydayz
[NEW] Zupa's Advanced Trading v2.1+ is now included as part of the Epoch Code, enabled with DZE_advancedTrading = true; NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebaydayz
[NEW] Gems are now treated as variable value currency (Advanced Trading only). configure gem values using DZE_GemWorthArray =[]; see ConfigVariables.sqf for more info @icomrade
[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; see ConfigVariables.sqf for more info @icomrade
[NEW] A Plot For Life v2.5 by RimBlock is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @RimBlock @icomrade
[NEW] Build Vectors v4 by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
[NEW] Door Management v3.0 by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebaydayz
[NEW] Plot Management v2.1 by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
[NEW] Precise Base Building v1.0.5 by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebaydayz
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
[NEW] Temperature factors are now configurable with DZE_TempVars see ConfigVariables.sqf for more info @icomrade
[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
[CHANGED] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebaydayz
[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebaydayz
[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebaydayz
[FIXED] Zombies now target and attack players correctly with 1.8.7 code
[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
[FIXED] Character sometimes failing to sync after changing clothes #1545
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Some counts reverted to forEach. Count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebaydayz #1313
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebaydayz #1514
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz #1504
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
[FIXED] Reworked death messages. Fixed messages not always showing, undefined errors and wrong distance bug. Added bled out, killed by zombie, etc. MPHit event handler (fnc_plyrHit) is no longer needed. @ebaydayz
[FIXED] Player no longer hears radiation sound when changing clothes. @ebaydayz
[FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz
[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
[FIXED] Fix some items not displaying removal option #1135 @icomrade
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
[UPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
[INFO] If you use any of the community mods now included in this release (Advanced Trading, Plot Management, Snap Build Pro, A Plot For Life) you MUST uninstall them from your mission, the mods have been improved and many bugs have been fixes, get up-to-date copies from https://github.com/EpochModTeam/DayZ-Epoch
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
[INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login
[INFO] Server owners and players should use the stable branch of ArmA 2 OA
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.