mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"];
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//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
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_charID = _this select 0;
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_object = _this select 1;
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_worldspace = _this select 2;
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_class = _this select 3;
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_obj = _this select 4;
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_activatingplayer = _this select 5;
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_activatingplayerUID = [_activatingplayer] call FNC_GetPlayerUID;
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_proceed = false;
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_objectID = "0";
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_objectUID = "0";
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if(!isNull(_obj)) then {
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// Find objectID
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_objectID = _obj getVariable ["ObjectID","0"];
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// Find objectUID
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if !(DZE_GodModeBase) then {
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_obj removeAllMPEventHandlers "MPKilled";
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};
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// Remove old object
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deleteVehicle _obj;
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_proceed = true;
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};
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if(isNull(_object)) then {
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_proceed = false;
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};
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if(_objectID == "0" && _objectUID == "0") then {
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_proceed = false;
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} else {
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[_objectID,_objectUID,_activatingplayer] call server_deleteObj;
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};
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_allowed = [_object, "Server"] call check_publishobject;
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if (!_allowed || !_proceed) exitWith {
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if(!isNull(_object)) then {
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deleteVehicle _object;
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};
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diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID));
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};
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// Publish variables
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_object setVariable ["CharacterID",_charID,true];
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//_object setVariable ["ObjectUID",_objectUID,true];
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_object setVariable ["OEMPos",(_worldspace select 1),true];
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//diag_log ("PUBLISH: Attempt " + str(_object));
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//get UID
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_uid = _worldspace call dayz_objectUID2;
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
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//diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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_object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectUID", _uid,true];
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// _object setVariable ["CharacterID",_charID,true];
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if (DZE_GodModeBase) then {
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_object addEventHandler ["HandleDamage", {false}];
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}else{
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid)); |