Files
DayZ-Epoch/SQF/dayz_server/compile/server_swapObject.sqf
2014-07-17 14:29:17 -04:00

76 lines
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private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_class = _this select 3;
_obj = _this select 4;
_activatingplayer = _this select 5;
_activatingplayerUID = [_activatingplayer] call FNC_GetPlayerUID;
_proceed = false;
_objectID = "0";
_objectUID = "0";
if(!isNull(_obj)) then {
// Find objectID
_objectID = _obj getVariable ["ObjectID","0"];
// Find objectUID
_objectUID = _obj getVariable ["ObjectUID","0"];
if !(DZE_GodModeBase) then {
_obj removeAllMPEventHandlers "MPKilled";
};
// Remove old object
deleteVehicle _obj;
_proceed = true;
};
if(isNull(_object)) then {
_proceed = false;
};
if(_objectID == "0" && _objectUID == "0") then {
_proceed = false;
} else {
[_objectID,_objectUID,_activatingplayer] call server_deleteObj;
};
_allowed = [_object, "Server"] call check_publishobject;
if (!_allowed || !_proceed) exitWith {
if(!isNull(_object)) then {
deleteVehicle _object;
};
diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID));
};
// Publish variables
_object setVariable ["CharacterID",_charID,true];
//_object setVariable ["ObjectUID",_objectUID,true];
_object setVariable ["OEMPos",(_worldspace select 1),true];
//diag_log ("PUBLISH: Attempt " + str(_object));
//get UID
_uid = _worldspace call dayz_objectUID2;
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["CharacterID",_charID,true];
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
}else{
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid));