mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
Final testing started on 0.998. Patch notes so far: + Crafting now only requires a fire within 2m. + Safe should now drop items on ground when packed. + Changed humanity gains/losses based on player death so that humanity is accounted for. + Fixed broken humanity hit and freetarget with player damage since 1.7.6.1. + Potential fix for swimming in ground. + !isNull and Distance checks for player zombie "feed" option. + Added open crate option for supply crates. Requires crowbar in toolbelt. + fixed Auto Refueling Station (Dingor) #234 + Added new pink clothes option to loot tables. + Added medic animation to complete trades to selling/buying weapons, toolbelt items, backpacks, and vehicles. + Added medic animation to complete siphon, refueling, and fill jerry. + Changed number of possible siphon and refuel is based on quantity of empty or full jerry cans. + Changed Player zombies V or getover animation to walkforward instead of sitdown. This will cause the player to be stuck walking until an attack is issued. + Fixed serveral lingor/dingor buildings that had incorrect classnames in loot tables causing no loot to spawn with more recent builds. + Added a few building loot spawns for tavi 1.0 + updated server SQL with latest copy from server.
77 lines
1.7 KiB
Plaintext
77 lines
1.7 KiB
Plaintext
private["_hasFood","_item","_text","_qty"];
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player removeAction s_player_fillfuel;
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s_player_fillfuel = -1;
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_fillCounter = 0;
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_abort = false;
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_qty = {_x == "ItemJerrycanEmpty"} count magazines player;
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for "_x" from 1 to _qty do {
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_fillCounter = _fillCounter + 1;
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if(_siphonQty == 1) then {
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cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"];
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} else {
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cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_siphonQty] , "PLAIN DOWN"];
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};
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// force animation
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player playActionNow "Medic";
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// Play sound and alert zombies
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_dis=10;
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_sfx = "refuel";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled siphon." , "PLAIN DOWN"];
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_abort = true;
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};
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if (_finished) then {
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if ("ItemJerrycanEmpty" in magazines player) then {
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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cutText [format[(localize "str_player_09"),1], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_10") , "PLAIN DOWN"];
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_abort = true;
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};
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};
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sleep 1;
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if(_abort) exitWith {};
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}; |