Files
DayZ-Epoch/Server Files/Archive/CfgServerTrader/Category/FriendlyToolbeltItems.hpp
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00

143 lines
3.0 KiB
C++

class Category_679 {
class ItemWatch {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemCompass {
type = "trade_weapons";
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemMap {
type = "trade_weapons";
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemGPS {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
class Binocular {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class Binocular_Vector {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
class NVGoggles {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
/*
class NVGoggles_DZE {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
*/
class ItemFlashlight {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemFlashlightRed {
type = "trade_weapons";
buy[] = {1,"ItemSilverBar10oz"};
sell[] = {5,"ItemSilverBar"};
};
class ItemMatchbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemEtool {
type = "trade_weapons";
buy[] = {9,"ItemSilverBar10oz"};
sell[] = {6,"ItemSilverBar10oz"};
};
class ItemHatchet {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemKnife {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemToolbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemCrowbar {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemMachete {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemFishingPole {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"};
};
class ItemPickaxe {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"};
};
class ItemSledge {
type = "trade_weapons";
buy[] = {8,"ItemSilverBar10oz"};
sell[] = {4,"ItemSilverBar10oz"};
};
class ItemKeyKit {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class ChainSaw {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class ChainSawB {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class ChainSawG {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class ChainSawP {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class ChainSawR {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
};
class Category_681 {
duplicate = 679;
};
class Category_532 {
duplicate = 679;
};