Files
DayZ-Epoch/SQF/dayz_code/config.cpp
A Man 915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00

146 lines
3.5 KiB
C++

#include "Configs\basicDefines.hpp"
#include "version.hpp"
#include "Configs\CfgNonAIVehicles.hpp" //Axeman lights
class CfgPatches
{
class dayz_code
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] =
{
"csj_gyroac",
"pook_h13",
"map_eu",
//dayz_anim references all CA addons
"dayz_anim",
//dayz addons
"dayz",
"dayz_buildings", // Overwrite classes that use vanilla ItemPadlock with Epoch ItemComboLock
"dayz_communityassets",
"dayz_communityweapons",
"dayz_equip",
"dayz_sfx",
"dayz_vehicles",
"dayz_weapons",
"community_crossbow",
//shacktac addons
"st_bunnyhop",
"st_collision",
"st_evasive",
//Extra Epoch Addons
"asc_eu_lights",
"gnt_c185",
"usec_ch53"
};
};
};
class CfgMods
{
class DayZ
{
dir = "DayZ_Epoch";
name = "DayZ Epoch";
picture = "z\addons\dayz_code\gui\loadingscreen.paa";
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = DayZVersion;
hiveVersion = 0.96;
//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
};
};
class CfgAddons
{
//access = 1;
class PreloadBanks {};
class PreloadAddons
{
class dayz
{
list[] =
{
"csj_gyroac", // do not move down!
"pook_h13", // do not move down!
"dayz_code",
"dayz",
"dayz_equip",
"dayz_communityassets",
"dayz_weapons",
"dayz_communityweapons",
"dayz_sfx",
"ST_bunnyhop",
"st_collision",
"st_evasive",
"asc_eu_lights",
"gnt_c185",
"usec_ch53",
"redryder",
"Anzio_20",
"dayz_epoch_b",
"dayz_epoch_c",
"CfgVehicles"
};
};
};
};
class DefaultEventhandlers {
init = "if (isNil 'BIS_Effects_Init_DZ') then {[] call compile preProcessFileLineNumbers '\z\addons\dayz_code\system\BIS_Effects\init.sqf';};";
};
#include "Configs\rscTitles.hpp"
#include "Configs\CfgWorlds.hpp"
#include "Configs\CfgMoves.hpp"
//#include "Configs\RadioProtocol.hpp"
#include "Configs\CfgVehicles\CfgVehicles.hpp"
#include "Configs\CfgWeapons\CfgWeapons.hpp"
#include "Configs\CfgCrafting\CfgCrafting.hpp"
#include "Configs\CfgConstruction\CfgConstruction.hpp"
#include "Configs\CfgMagazines\CfgMagazines.hpp"
//#include "Configs\CfgLoot\CfgLoot.hpp" //Moved to missionConfigFile
#include "Configs\CfgMarkers.hpp"
#include "Configs\CfgAmmo.hpp"
#include "Configs\CfgObjectCompositions.hpp"
#include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp"
#include "Configs\CfgGrid\CfgGrid.hpp"
#include "Configs\CfgFaces.hpp"
#include "Configs\CfgGlasses.hpp"
#include "Configs\CfgArma.hpp"
#include "Configs\CfgRecoils.hpp"
#include "gui\padlock\padlock_ui.hpp"
//Epoch Additions
#include "Configs\RscDisplay\safegui.hpp"
#include "Configs\RscDisplay\tradermenu.hpp"
#include "Configs\RscDisplay\ZSCdefines.hpp"
#include "Configs\RscDisplay\advancedTrading.hpp"
#include "Configs\RscDisplay\plotManagement.hpp"
#include "Configs\RscDisplay\deathboards.hpp"
#include "Configs\CfgExtra\snappoints.hpp"
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
#include "Configs\RscDisplay\doorManagement\doorManagement.hpp"
#include "Configs\RscDisplay\doorManagement\doorAccess.hpp"
class CfgTasks
{
//agentTasks[] = {"ZedMainTask"};
class ZedMainTask
{
name = "Zed Main Task";
//fsm = "\ca\animals2\Data\scripts\main.fsm";
fsm = "\z\AddOns\dayz_code\system\main.fsm";
condition = "\ca\animals2\Data\scripts\createSingleTask.sqf";
description = "Zed master task";
destination = "";
resources[] = {};
};
};