Files
DayZ-Epoch/SQF/redryder/config.cpp
Wargog 1c839f47fd Fixed a ton of errors
Made it look nicer as well, separated some lines and vars and values.
2014-08-27 14:48:54 -04:00

94 lines
2.1 KiB
C++

// RedRyder BB Gun by WillRobinson.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
class CfgPatches
{
class RedRyder
{
units[] = {};
weapons[] = {"RedRyder"};
requiredVersion = 1.00000;
};
};
class CfgModels
{
class Default{};
class Weapon: Default{};
class RedRyder : Weapon{};
};
class CfgAmmo
{
class BulletBase;
class 177_BB: BulletBase {
model = "z\addons\redryder\models\BB_Round.p3d";
simulation = shotShell;
soundHit[] = {0,1};
hit = 3.7;
indirectHit = 0;
indirectHitRange = 0;
visibleFire = 10;
audibleFire = 10;
visibleFireTime = 3;
deflecting = 5;
airFriction = -0.001064;
fuseDistance = 0;
CraterEffects = "";
explosionEffects = "";
muzzleEffect = "BIS_Effects_Rifle";
};
};
class CfgMagazines
{
class CA_Magazine;
class 350Rnd_BB_Magazine: CA_Magazine {
scope = 2;
model = "z\addons\redryder\models\bb_magazine.p3d";
picture = "z\addons\redryder\textures\bb_magazine_picture.paa";
displayName = "350 Count 177 Cal. BBs";
count = 350;
ammo = 177_BB;
initSpeed = 175;
sound[] = {"z\addons\redryder\M9SD_S1", db+8, 1,60};
reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db-40, 1, 20};
descriptionShort = "350 Zinc Coated .177, 4.5mm BBs";
};
};
class CfgWeapons
{
class Default {};
class Rifle: Default {};
class RedRyder: Rifle {
scope = 2;
model = "z\addons\redryder\models\RedRyder.p3d";
displayName = "RedRyder BB Gun";
displayNameMagazine = "BB";
magazines[] = {"350Rnd_BB_Magazine"};
recoil = "recoil_single_pistol_2outof3";
recoilProne = "recoil_single_pistol_prone_2outof3";
reloadTime = 0.45;
sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db8, 1,60};
dispersion = 0.00045;
minRange = 0;
minRangeProbab = 0.30;
midRange = 39;
midRangeProbab = 0.7;
maxRange = 75;
maxRangeProbab = 0.05;
picture = "z\addons\redryder\textures\redryder_picture.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
};
};