mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
* Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:
Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.
maintain_area.sqf: This will now utilize the gem based currency system.
Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle
z_at_buyItems: Code tidying and optimization
z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.
z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
* Advanced trading missed redundant variables
As per description
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Revert "Advanced trading rework"
This reverts commit a589bd19b9.
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Advanced trading rework
More rework
* Remove single currency add/remove coins functions
at request of @ebaydayz.
184 lines
6.4 KiB
Plaintext
184 lines
6.4 KiB
Plaintext
private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"];
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disableSerialization;
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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_objects_filtered = [];
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_requirements = [];
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_count = 0;
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_req = {
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private ["_count","_amount","_itemText"];
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_count = _this;
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_amount = _count * 100;
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_itemText = if (Z_SingleCurrency) then { CurrencyName } else { _amount call z_calcDefaultCurrencyNoImg };
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[_amount,_itemText]
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};
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_maintain = {
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private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_ctrl","_enoughMoney","_moneyInfo"];
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_count = count (_this select 0);
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_requirements = _count call _req;
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_amount = _requirements select 0;
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_itemText = _requirements select 1;
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_enoughMoney = false;
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_moneyInfo = [false, [], [], [], 0];
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_wealth = player getVariable[Z_MoneyVariable,0];
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if (Z_SingleCurrency) then {
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_enoughMoney = if (_wealth >= _amount) then { true } else { false };
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} else {
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Z_Selling = false; // Initialize gem currency before Z_canAfford.
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_moneyInfo = _amount call Z_canAfford;
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_enoughMoney = _moneyInfo select 0;
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};
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_success = if (Z_SingleCurrency) then { true } else { [player,_amount,_moneyInfo,true,0] call Z_payDefault };
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if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
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if (_enoughMoney) then {
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_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault};
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if (_success) then {
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PVDZE_maintainArea = [player,1,_this select 0];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4",_count];
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if (Z_SingleCurrency) then {
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player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,[_amount] call BIS_fnc_numberText,_itemText];
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} else {
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,_itemText,""];
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};
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_message2 = " ";
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call player_forceSave; // Call player_forceSave BEFORE the medic animation because it can override the animation and make it finish prematurely.
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player playActionNow "Medic";
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message1 call dayz_rollingMessages;
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};
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} else {
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systemChat localize "STR_EPOCH_TRADE_DEBUG";
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};
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} else {
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if (Z_SingleCurrency) then {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,[_amount] call BIS_fnc_numberText,_itemText];
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} else {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
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};
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_message2 = " ";
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message1 call dayz_rollingMessages;
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};
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};
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};
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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} count _objects;
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_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
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switch _option do {
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case "maintain": {
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if (_count != 0) then {
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[_objects_filtered] call _maintain;
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} else {
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systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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};
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};
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case "preview": {
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if (_count == 0) then {
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_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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} else {
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_message1 call dayz_rollingMessages;
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};
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} else {
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_requirements = _count call _req;
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if (Z_SingleCurrency) then {
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _count,[_requirements select 0] call BIS_fnc_numberText,_requirements select 1];
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} else {
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _count,_requirements select 1,""];
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};
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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} else {
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_message1 call dayz_rollingMessages;
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};
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};
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_requirements = count _objects call _req;
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if (Z_SingleCurrency) then {
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_message2 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE",count _objects,[_requirements select 0] call BIS_fnc_numberText,_requirements select 1];
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} else {
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_message2 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE",count _objects,_requirements select 1,""];
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};
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if (_count != count _objects) then {
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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};
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};
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};
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case "force": {
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_count = 0;
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_objects_filtered = [];
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{
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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} count _objects;
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[_objects_filtered] call _maintain;
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};
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};
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dayz_actionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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