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DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_displayFreeSpace.sqf
oiad 1c7e96a0ff Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.

* Advanced trading missed redundant variables

As per description

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Revert "Advanced trading rework"

This reverts commit a589bd19b9.

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Advanced trading rework

More rework

* Remove single currency add/remove coins functions

at request of @ebaydayz.
2016-10-28 19:29:04 -04:00

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private ["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_pic","_backpack","_actualMags","_freeSpace","_allowedPrimary","_allowedSidearm","_p"];
#include "defines.hpp"
_selection = _this select 0;
_returnArray = [0,0,0];
if (_selection == 2) then { //gear
//_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
//_allowedMags = 20 - _actualMags; //8 pistol + 12 regular = 20
// Don't show pistol mag slots as item slots in gear. Player is informed of pistol mag slots count in systemChat.
_actualMags = {(getNumber (configFile >> "CfgMagazines" >> _x >> "type") == 256)} count (magazines player); // 256 = WeaponSlotItem (normal magazine)
_allowedMags = 12 - _actualMags;
_p = primaryWeapon player;
_allowedPrimary = if (_p != "") then {0} else {1};
if (DZE_TwoPrimaries == 2 && dayz_onBack == "") then { _allowedPrimary = _allowedPrimary + 1; };
_allowedSidearm = 1;
{
if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot)
_allowedSidearm = 0;
};
} count (weapons player);
// 12 toolbelt + 1 Binoculars + 1 NVG + 1 Pistol + 1 Primary = 16 (onBack isn't counted in weapons player)
//_allowedWeapons = 16 - count(weapons player);
// Don't show tool slots as weapon slots in gear. Player is informed of tool slots count in systemChat.
_allowedWeapons = _allowedPrimary + _allowedSidearm;
_pic = getText (configFile >> "CfgVehicles" >> (typeOf player) >> "portrait");
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
_backpack = unitBackpack player;
_allowedBackpacks = if (isNull _backpack) then {1} else {0};
_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
};
if (_selection == 1) then { //vehicle
_allowedMags = 0;
_allowedWeapons = 0;
_allowedBackpacks = 0;
if (!isNull DZE_myVehicle) then {
_freeSpace = [DZE_myVehicle,0,0,0,0] call Z_calcFreeSpace;
_allowedMags = _freeSpace select 1;
_allowedWeapons = _freeSpace select 2;
_allowedBackpacks = _freeSpace select 3;
_pic = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "picture");
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
};
_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
};
if (_selection == 0) then { //backpack
_totalBagSlots = 0;
_totalSpace = 0;
_backpack = unitBackpack player;
if (!isNull _backpack) then {
_freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace;
_totalSpace = _freeSpace select 0;
_totalBagSlots = _freeSpace select 4;
_pic = getText (configFile >> "CfgVehicles" >> (typeOf _backpack) >> "picture");
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
};
_returnArray = [_totalBagSlots - _totalSpace, floor((_totalBagSlots - _totalSpace) / 10), 0];
};
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText format [
"<img image='%1'/><t> %2 </t>" + //Weapons
"<img image='%3'/><t> %4 </t>" + //Mags
"<img image='%5'/><t> %6</t>", //Backpacks
"\z\addons\dayz_code\gui\gear\gear_ui_slots_weapons_white.paa",_returnArray select 1,
"\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa",_returnArray select 0,
"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa",_returnArray select 2
];