mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-15 12:42:57 +03:00
added cancel to repair and salvage menus, added message to salvage when player does not, fixed bulk crates selling of weapons and backpacks, Can no longer place vaults on roads or within 50m of trader citys, Added now entering/leaving messages to trader citys, Added kill messages from f0rt and stapo.
69 lines
2.1 KiB
Plaintext
69 lines
2.1 KiB
Plaintext
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
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// [ _trader_id, _category, _action ];
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_activatingPlayer = _this select 1;
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_vehicle = _this select 3;
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{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
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// dayz_myCursorTarget = _vehicle;
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_allFixed = true;
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_hitpoints = _vehicle call vehicle_getHitpoints;
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{
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_damage = [_vehicle,_x] call object_getHit;
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_part = "PartGeneric";
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//change "HitPart" to " - Part" rather than complicated string replace
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_cmpt = toArray (_x);
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_cmpt set [0,20];
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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if(["Engine",_x,false] call fnc_inString) then {
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_part = "PartEngine";
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};
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if(["HRotor",_x,false] call fnc_inString) then {
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_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
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};
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if(["Fuel",_x,false] call fnc_inString) then {
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_part = "PartFueltank";
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};
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if(["Wheel",_x,false] call fnc_inString) then {
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_part = "PartWheel";
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};
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if(["Glass",_x,false] call fnc_inString) then {
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_part = "PartGlass";
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};
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// get every damaged part no matter how tiny damage is!
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if (_damage > 0) then {
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_allFixed = false;
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_color = "color='#ffff00'"; //yellow
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if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
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if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red
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_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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} forEach _hitpoints;
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if (_allFixed) then {
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_vehicle setDamage 0;
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};
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if(count _hitpoints > 0 ) then {
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_cancel = dayz_myCursorTarget addAction ["Cancel", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
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s_player_repairActions set [count s_player_repairActions,_cancel];
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s_player_repair_crtl = 1;
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}; |