Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
oiad d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00

116 lines
2.7 KiB
C++

#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPOS
#define ItemBloodbagANeg bloodBagANEG
#define ItemBloodbagBPos bloodBagBPOS
#define ItemBloodbagBNeg bloodBagBNEG
#define ItemBloodbagABPos bloodBagABPOS
#define ItemBloodbagABNeg bloodBagABNEG
#define ItemBloodbagOPos bloodBagOPOS
#define ItemBloodbagONeg bloodBagONEG
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Parts.hpp"
//DZE
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "CfgBuildingLoot.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#include "Groups\Zombies\Worker.hpp" //DZE
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
#undef DZ_BP_Assault
#undef DZ_BP_Survival
#undef DZ_BP_Alice
#undef DZ_BP_British
#undef DZ_BP_Czech
#undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "CfgBuildingPos.hpp"
};
};