mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Should improve client FPS while still allowing conditions and scripts to be customized. Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten in their configs, so please let me know if you find any others that do not get the option to repair or salvage because UserActions is overwritten in their config. I think I got them all. Vanilla commits:a8c4238c0c350d73abe1
916 lines
20 KiB
C++
916 lines
20 KiB
C++
|
|
class CfgActions {
|
|
class None; // External class reference
|
|
class Rearm : None { show = 0; };
|
|
class Heal : None { show = 0; };
|
|
class HealSoldier : None { show = 0; };
|
|
class FirstAid : None { show = 0; };
|
|
class TakeBag : None { show = 0; };
|
|
class Take : None { show = 0; };
|
|
//class LoadMagazine : None { show = 0; };
|
|
//class LoadOtherMagazine : LoadMagazine { show = 0; };
|
|
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
|
|
class FireInflame : None { show = 0; };
|
|
class FirePutDown : None { show = 0; };
|
|
class Repair : None { show = 0; };
|
|
class Refuel : None { show = 0; };
|
|
class TakeWeapon : None { show = 0; };
|
|
//class TakeMagazine : None { show = 0; };
|
|
//class OpenBag : None { show = 0; };
|
|
class PutBag : None { show = 0; };
|
|
class DropBag : None { show = 0; };
|
|
class AddBag : None { show = 0; };
|
|
//class TakeMine : None { show = 0; };
|
|
class DropWeapon : None { show = 0; };
|
|
class PutWeapon : None { show = 0; };
|
|
class DropMagazine : None { show = 0; };
|
|
class PutMagazine : None { show = 0; };
|
|
class DeactivateMine : None { show = 0; };
|
|
class RepairVehicle: None { show = 0; };
|
|
/*
|
|
"None"
|
|
"GetInCommander"
|
|
"GetInDriver"
|
|
"GetInPilot"
|
|
"GetInGunner"
|
|
"GetInCargo"
|
|
"GetInTurret"
|
|
"Heal"
|
|
"HealSoldier"
|
|
"RepairVehicle"
|
|
"FirstAid"
|
|
"Repair"
|
|
"Refuel"
|
|
"Rearm"
|
|
"GetOut"
|
|
"LightOn"
|
|
"LightOff"
|
|
"GunLightOn"
|
|
"GunLightOff"
|
|
"ArtilleryComputer"
|
|
"EngineOn"
|
|
"EngineOff"
|
|
"SwitchWeapon"
|
|
"SwitchMagazine"
|
|
"HideWeapon"
|
|
"UseWeapon"
|
|
"LoadMagazine"
|
|
"LoadOtherMagazine"
|
|
"LoadEmptyMagazine"
|
|
"TakeWeapon"
|
|
"TakeDropWeapon"
|
|
"TakeMagazine"
|
|
"TakeDropMagazine"
|
|
"TakeFlag"
|
|
"ReturnFlag"
|
|
"TurnIn"
|
|
"TurnOut"
|
|
"WeaponInHand"
|
|
"WeaponOnBack"
|
|
"SitDown"
|
|
"Land"
|
|
"CancelLand"
|
|
"Eject"
|
|
"MoveToDriver"
|
|
"MoveToPilot"
|
|
"MoveToGunner"
|
|
"MoveToCommander"
|
|
"MoveToCargo"
|
|
"MoveToTurret"
|
|
"HideBody"
|
|
"TouchOff"
|
|
"SetTimer"
|
|
"StartTimer"
|
|
"Deactivate"
|
|
"NVGoggles"
|
|
"NVGogglesOff"
|
|
"ManualFire"
|
|
"ManualFireCancel"
|
|
"AutoHover"
|
|
"AutoHoverCancel"
|
|
"StrokeFist"
|
|
"StrokeGun"
|
|
"LadderUp"
|
|
"LadderDown"
|
|
"LadderOnDown"
|
|
"LadderOnUp"
|
|
"LadderOff"
|
|
"FireInflame"
|
|
"FirePutDown"
|
|
"LandGear"
|
|
"LandGearUp"
|
|
"FlapsDown"
|
|
"FlapsUp"
|
|
"Salute"
|
|
"ScudLaunch"
|
|
"ScudStart"
|
|
"ScudCancel"
|
|
"User"
|
|
"DropWeapon"
|
|
"PutWeapon"
|
|
"DropMagazine"
|
|
"PutMagazine"
|
|
"UserType"
|
|
"HandGunOn"
|
|
"HandGunOnStand"
|
|
"HandGunOff"
|
|
"HandGunOffStand"
|
|
"TakeMine"
|
|
"DeactivateMine"
|
|
"UseMagazine"
|
|
"IngameMenu"
|
|
"CancelTakeFlag"
|
|
"CancelAction"
|
|
"MarkEntity"
|
|
"MarkWeapon"
|
|
"TeamSwitch"
|
|
"Gear"
|
|
"OpenBag"
|
|
"TakeBag"
|
|
"PutBag"
|
|
"DropBag"
|
|
"AddBag"
|
|
"IRLaserOn"
|
|
"IRLaserOff"
|
|
"Assemble"
|
|
"DisAssemble"
|
|
"Talk"
|
|
"Tell"
|
|
"Surrender"
|
|
"GetOver"
|
|
"Take"
|
|
*/
|
|
};
|
|
class CfgAISkill {
|
|
aimingaccuracy[] = {0, 0, 1, 1};
|
|
aimingshake[] = {0, 0, 1, 1};
|
|
aimingspeed[] = {0, 0, 1, 1};
|
|
commanding[] = {0, 0, 1, 1};
|
|
courage[] = {0, 5, 10, 10};
|
|
endurance[] = {0, 0, 1, 0.1};
|
|
general[] = {0, 0, 1, 0.1};
|
|
reloadspeed[] = {0, 0, 1, 1};
|
|
spotdistance[] = {0, 0, 1, 0.6};
|
|
spottime[] = {0, 0, 1, 0.1};
|
|
};
|
|
|
|
class CfgLoadingTexts {
|
|
titlesDefault[] = {""};
|
|
};
|
|
|
|
class CfgInGameUI
|
|
{
|
|
class PeripheralVision
|
|
{
|
|
cueColor[] = {0,0,0,0};
|
|
cueFriendlyColor[] = {0,0,0,0};
|
|
cueEnemyColor[] = {0,0,0,0};
|
|
};
|
|
|
|
class IslandMap
|
|
{
|
|
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
|
|
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
|
|
colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
|
|
colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
|
|
colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
|
|
shadow = 2;
|
|
iconPlayer = "\ca\ui\data\map_player_ca.paa";
|
|
iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
|
|
iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
|
|
iconCamera = "\ca\ui\data\map_camera_ca.paa";
|
|
iconSelect = "\ca\ui\data\map_select_ca.paa";
|
|
iconSensor = "\ca\ui\data\map_trigger_ca.paa";
|
|
sizeLeader = 24;
|
|
size = 26;
|
|
sizePlayer = 26;
|
|
colorTracks[] = {0.2,0.13,0,1};
|
|
colorRoads[] = {0.2,0.13,0,1};
|
|
colorMainRoads[] = {0,0,0,1};
|
|
colorTracksFill[] = {0,0,0,0};
|
|
colorRoadsFill[] = {1,0.88,0.65,1};
|
|
colorMainRoadsFill[] = {0.94,0.69,0.2,1};
|
|
cursorLineWidth = 1;
|
|
colorGrid[] = {0.05,0.1,0,0.6};
|
|
colorGridMap[] = {0.05,0.1,0,0.4};
|
|
};
|
|
|
|
|
|
class MPTable
|
|
{
|
|
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
|
|
colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
|
|
colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
|
|
colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
|
|
colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
|
|
colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
|
|
colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
|
|
font = "EtelkaNarrowMediumPro";
|
|
size = "0"; //"( 21 / 408 )";
|
|
class Columns
|
|
{
|
|
class Order
|
|
{
|
|
width = 0; //0.046;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
|
|
doubleLine = 0;
|
|
};
|
|
class Player
|
|
{
|
|
width = 0; //0.25;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
|
|
doubleLine = 0;
|
|
};
|
|
class KillsInfantry
|
|
{
|
|
width = 0; //0.11;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
|
|
};
|
|
class KillsSoft
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
|
|
};
|
|
class KillsArmor
|
|
{
|
|
width = 0; //0.11;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
|
|
};
|
|
class KillsAir
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_air_ca.paa";
|
|
};
|
|
class Killed
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
|
|
};
|
|
class KillsTotal
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
|
|
picture = ""; //"\ca\ui\data\stats_total_ca.paa";
|
|
};
|
|
};
|
|
};
|
|
// Hide group hotbar
|
|
class CommandBar {
|
|
left = "-0.032 + SafeZoneX";
|
|
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
|
|
width = 0;
|
|
height = 0;
|
|
imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
|
|
imageNoWeapons = "ca\ui\data\clear_empty.paa";
|
|
imageCommander = "ca\ui\data\clear_empty.paa";
|
|
imageDriver = "ca\ui\data\clear_empty.paa";
|
|
imageGunner = "ca\ui\data\clear_empty.paa";
|
|
imageCargo = "ca\ui\data\clear_empty.paa";
|
|
dimm = 0.3;
|
|
colorRedTeam[] = {0,0,0,0};
|
|
colorBlueTeam[] = {0,0,0,0};
|
|
colorGreenTeam[] = {0,0,0,0};
|
|
colorYellowTeam[] = {0,0,0,0};
|
|
colorWhiteTeam[] = {0,0,0,0};
|
|
class prevPage {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class nextPage {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class UnitInfo {
|
|
class GroupIcon {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
};
|
|
class HcGroupText {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
font = "Zeppelin32";
|
|
SizeEx = 0;
|
|
};
|
|
class UnitBackground {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
textureNormal = "ca\ui\data\clear_empty.paa";
|
|
textureSelected = "ca\ui\data\clear_empty.paa";
|
|
texturePlayer = "ca\ui\data\clear_empty.paa";
|
|
textureFocus = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class UnitFocus {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class UnitIcon {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
colorPlayer[] = {0,0,0,0};
|
|
colorNoAmmo[] = {0,0,0,0};
|
|
colorWounded[] = {0,0,0,0};
|
|
colorWoundedFade[] = {0,0,0,0};
|
|
colorNoFuel[] = {0,0,0,0};
|
|
};
|
|
class Semaphore {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class CommandBackground {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class CommandText {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
font = "Zeppelin32";
|
|
SizeEx = 0;
|
|
};
|
|
class UnitSpecialRole {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
};
|
|
class VehicleNumberBackground {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class VehicleNumberText {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
colorText[] = {0,0,0,0};
|
|
font = "Zeppelin32";
|
|
SizeEx = 0;
|
|
};
|
|
class UnitRole {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
};
|
|
class UnitNumberBackground {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
color[] = {0,0,0,0};
|
|
texture = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
class UnitNumberText {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
colorText[] = {0,0,0,0};
|
|
font = "Zeppelin32";
|
|
SizeEx = 0;
|
|
};
|
|
class CombatMode {
|
|
x = 0;
|
|
y = 0;
|
|
w = 0;
|
|
h = 0;
|
|
textureMCareless = "ca\ui\data\clear_empty.paa";
|
|
textureMSafe = "ca\ui\data\clear_empty.paa";
|
|
textureMAware = "ca\ui\data\clear_empty.paa";
|
|
textureMCombat = "ca\ui\data\clear_empty.paa";
|
|
textureMStealth = "ca\ui\data\clear_empty.paa";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgVoice {
|
|
class NoVoice {
|
|
protocol = "RadioProtocolBase";
|
|
variants[] = {1};
|
|
directories[] = {"", ""};
|
|
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
|
|
};
|
|
};
|
|
|
|
class CfgIdentities {
|
|
class PZombie1
|
|
{
|
|
name = "PZombie";
|
|
face = "PZombieFace1";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
class Zombie1 {
|
|
name = "Zombie";
|
|
face = "Zombie1";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
|
|
class Zombie2 {
|
|
name = "Zombie";
|
|
face = "Zombie2";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
|
|
class Zombie3 {
|
|
name = "Zombie";
|
|
face = "Zombie3";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
};
|
|
|
|
class CfgMissions
|
|
{
|
|
class Cutscenes
|
|
{
|
|
class DayZModIntro1
|
|
{
|
|
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgSurvival {
|
|
class Inventory {
|
|
class Default {
|
|
RandomMagazines = 3;
|
|
//weapons[] = {"Makarov"};
|
|
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
|
|
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
|
|
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
|
|
backpackWeapon = "";
|
|
//backpack = "DZ_Patrol_Pack_EP1";
|
|
};
|
|
};
|
|
class Meat {
|
|
class Default {
|
|
yield = 2;
|
|
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
|
|
};
|
|
class Cow: Default {
|
|
yield = 6;
|
|
rawfoodtype = "FoodbeefRaw";
|
|
};
|
|
class Cow01: Cow {};
|
|
class Cow02: Cow {};
|
|
class Cow03: Cow {};
|
|
class Cow04: Cow {};
|
|
class Cow01_EP1: Cow {};
|
|
class Goat: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodgoatRaw";
|
|
};
|
|
class Goat01_EP1: Goat {};
|
|
class Goat02_EP1: Goat {};
|
|
class Sheep: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodmuttonRaw";
|
|
};
|
|
class Sheep01_EP1: Sheep {};
|
|
class Sheep02_EP1: Sheep {};
|
|
class WildBoar: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodbaconRaw";
|
|
};
|
|
class Hen: Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodchickenRaw";
|
|
};
|
|
class Cock: Hen {};
|
|
class Fin: Default {
|
|
rawfoodtype = "FoodDogRaw";
|
|
};
|
|
class Pastor: Fin {};
|
|
class Rabbit: Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodrabbitRaw";
|
|
};
|
|
|
|
};
|
|
class Skins {
|
|
class Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Survivor2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Sniper1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Sniper1_DZ";
|
|
};
|
|
class Skin_Camo1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Camo1_DZ";
|
|
};
|
|
class Skin_Rocket_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocket_DZ";
|
|
};
|
|
class Skin_Soldier1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier1_DZ";
|
|
};
|
|
class Skin_RU_Policeman_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Policeman_DZ";
|
|
};
|
|
class Skin_Pilot_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Pilot_EP1_DZ";
|
|
};
|
|
class Skin_Haris_Press_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Haris_Press_EP1_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_GL_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_GL_DZ";
|
|
};
|
|
class Skin_GUE_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Commander_DZ";
|
|
};
|
|
class Skin_Functionary1_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Functionary1_EP1_DZ";
|
|
};
|
|
class Skin_Priest_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Priest_DZ";
|
|
};
|
|
class Skin_Rocker1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker1_DZ";
|
|
};
|
|
class Skin_Rocker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker2_DZ";
|
|
};
|
|
class Skin_Rocker3_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker3_DZ";
|
|
};
|
|
class Skin_Rocker4_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker4_DZ";
|
|
};
|
|
class Skin_Bandit1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit1_DZ";
|
|
};
|
|
class Skin_Bandit2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit2_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_MG_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_MG_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Sniper_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Sniper_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_CO_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_2_DZ";
|
|
};
|
|
class Skin_BanditW1_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW1_DZ";
|
|
};
|
|
class Skin_BanditW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW2_DZ";
|
|
};
|
|
class Skin_SurvivorW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW2_DZ";
|
|
};
|
|
class Skin_SurvivorWpink_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWpink_DZ";
|
|
};
|
|
/*
|
|
class Skin_SurvivorWsequisha_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequisha_DZ";
|
|
};
|
|
class Skin_SurvivorWsequishaD_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequishaD_DZ";
|
|
};
|
|
*/
|
|
class Skin_SurvivorWcombat_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWcombat_DZ";
|
|
};
|
|
class Skin_SurvivorWdesert_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWdesert_DZ";
|
|
};
|
|
class Skin_SurvivorWurban_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWurban_DZ";
|
|
};
|
|
class Skin_SurvivorW3_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW3_DZ";
|
|
};
|
|
class Skin_Soldier_TL_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_TL_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Sniper_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
|
};
|
|
class Skin_FR_OHara_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_OHara_DZ";
|
|
};
|
|
class Skin_FR_Rodriguez_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_Rodriguez_DZ";
|
|
};
|
|
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_Graves_Light_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "Graves_Light_DZ";
|
|
};
|
|
class Skin_Drake_Light_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Drake_Light_DZ";
|
|
};
|
|
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
|
};
|
|
|
|
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Warlord_EP1_DZ";
|
|
};
|
|
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
|
};
|
|
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_TK_Commander_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Commander_EP1_DZ";
|
|
};
|
|
class Skin_RU_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_INS_Lopotev_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Lopotev_DZ";
|
|
};
|
|
class Skin_INS_Soldier_AR_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Soldier_AR_DZ";
|
|
};
|
|
class Skin_INS_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Soldier_CO_DZ";
|
|
};
|
|
class Skin_INS_Bardak_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Bardak_DZ";
|
|
};
|
|
class Skin_INS_Worker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Worker2_DZ";
|
|
};
|
|
//new Epoch 1.06
|
|
class Skin_USMC_Soldier_Officer_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "USMC_Soldier_Officer_DZ";
|
|
};
|
|
class Skin_USMC_Soldier_MG_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "USMC_Soldier_MG_DZ";
|
|
};
|
|
class Skin_USMC_Soldier_Pilot_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "USMC_Soldier_Pilot_DZ";
|
|
};
|
|
class Skin_FR_TL_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_TL_DZ";
|
|
};
|
|
class Skin_FR_R_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_R_DZ";
|
|
};
|
|
class Skin_FR_Marksman_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_Marksman_DZ";
|
|
};
|
|
class Skin_FR_Assault_R_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_Assault_R_DZ";
|
|
};
|
|
class Skin_RU_Soldier_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_DZ";
|
|
};
|
|
class Skin_RU_Soldier_Officer_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_Officer_DZ";
|
|
};
|
|
class Skin_RUS_Soldier1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RUS_Soldier1_DZ";
|
|
};
|
|
class Skin_RUS_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RUS_Commander_DZ";
|
|
};
|
|
class Skin_MVD_Soldier_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "MVD_Soldier_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_2_DZ";
|
|
};
|
|
class Skin_Ins_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Commander_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_CDF_Soldier_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CDF_Soldier_DZ";
|
|
};
|
|
class Skin_Doctor_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Doctor_DZ";
|
|
};
|
|
class Skin_Assistant_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Assistant_DZ";
|
|
};
|
|
class Skin_Worker1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Worker1_DZ";
|
|
};
|
|
class Skin_Worker3_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Worker3_DZ";
|
|
};
|
|
class Skin_Worker4_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Worker4_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani01_EP1_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani03_EP1_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani04_EP1_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani06_EP1_DZ";
|
|
};
|
|
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
|
|
};
|
|
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_GUE_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
|
|
};
|
|
class Skin_US_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "US_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
|
|
};
|
|
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "UN_CDF_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_GER_Soldier_TL_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GER_Soldier_TL_EP1_DZ";
|
|
};
|
|
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "BAF_Soldier_Officer_MTP_DZ";
|
|
};
|
|
class Skin_BAF_Soldier_N_MTP_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "BAF_Soldier_N_MTP_DZ";
|
|
};
|
|
class Skin_FR_Sapper_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_Sapper_DZ";
|
|
};
|
|
};
|
|
};
|