Files
DayZ-Epoch/SQF/dayz_code/actions/cook.sqf
ebaydayz 815b54ec44 Fix gut dog
Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00

37 lines
1.2 KiB
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private ["_rawmeat","_cookedmeat","_meat","_meatcooked","_text","_qty","_dis","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_23" call dayz_rollingMessages;};
dayz_actionInProgress = true;
//diag_log ("Cook Enabled");
player removeAction s_player_cook;
s_player_cook = -1;
_rawmeat = Dayz_meatraw;
_cookedmeat = Dayz_meatcooked;
a_player_cooking = true;
{
_meat = _x;
_meatcooked = _cookedmeat select (_rawmeat find _meat);
if (_meat in magazines player) then {
_text = getText (configFile >> "CfgMagazines" >> _meatcooked >> "displayName");
_qty = {_x == _meat} count magazines player;
player playActionNow "Medic";
_dis=6;
_sfx = "cook";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
uiSleep _qty;
for "_x" from 1 to _qty do {
player removeMagazine _meat;
player addMagazine _meatcooked;
// "xMeat must be in your main inventory to cook it" - Doesn't make sense here since meat was already cooked successfully.
if !(_meat in magazines player) exitWith {};
};
format[localize "str_success_cooked",_qty,_text] call dayz_rollingMessages;
};
} forEach _rawmeat;
a_player_cooking = false;
dayz_actionInProgress = false;