Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Buildings/BearTrap.hpp
A Man 8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00

75 lines
2.1 KiB
C++

class TrapBear : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\bear_trap_gear.p3d";
picture = "\dayz_equip\textures\equip_bear_trap_ca.paa";
displayName = $STR_EQUIP_NAME_BEARTRAP;
descriptionShort = $STR_EQUIP_DESC_BEARTRAP;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"TrapBear"};
create = "BearTrap_DZ";
};
class Crafting
{
text = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemTrapBearTrapFlare",1}};
input[] = {{"equip_string",1},{"TrapBear",1},{"PartWoodPile",1},{"equip_duct_tape",1},{"HandRoadFlare",1}};
};
class Crafting1
{
text = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemTrapBearTrapSmoke",1}};
input[] = {{"equip_string",1},{"TrapBear",1},{"PartWoodPile",1},{"equip_duct_tape",1},{"SmokeShell",1}};
};
};
};
class ItemTrapBearTrapFlare : TrapBear
{
model = "z\addons\dayz_communityassets\models\trap_beartrap_dropped_flare.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_beartrap_dropped_flare.paa";
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapBearTrapFlare"};
create = "TrapBearTrapFlare";
};
};
};
class ItemTrapBearTrapSmoke : TrapBear
{
model = "z\addons\dayz_communityassets\models\trap_beartrap_dropped_smoke.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_beartrap_dropped_smoke.paa";
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapBearTrapSmoke"};
create = "TrapBearTrapSmoke";
};
};
};