mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
11 lines
342 B
Plaintext
11 lines
342 B
Plaintext
private ["_sound","_num","_length","_pause"];
|
|
while {!r_player_dead} do {
|
|
_num = floor(random 36);
|
|
_sound = "z_suspense_" + str(_num);
|
|
_length = getNumber(configFile >> "cfgMusic" >> _sound >> "Duration");
|
|
_pause = ((random 5) + 2) + _length;
|
|
if (!r_player_unconscious && !r_pitchWhine) then {
|
|
playMusic _sound;
|
|
};
|
|
uiSleep _pause;
|
|
}; |