Files
DayZ-Epoch/SQF/dayz_code/compile/player_alertZombies.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

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private ["_unit","_distance","_listTalk","_zombie","_targets","_pos","_doRun"];
//Alert Zed's to noise of shot
_unit = _this select 0;
_distance = _this select 1;
_doRun = _this select 2;
_pos = _this select 3;
_listTalk = _pos nearEntities ["zZombie_Base",_distance/2];
if ("ItemMap_Debug" in items player) then {
diag_log ("alertzeds Unit: " +str(_unit));
diag_log ("alertzeds Distance: " +str(_distance/2));
diag_log ("alertzeds DoRun: " +str(_doRun));
diag_log ("alertzeds Pos: " +str(_pos));
diag_log ("alertzeds ListTalk: " +str(_listTalk));
};
//hint str(_listTalk);
{
_zombie = _x;
if (_doRun) then {
_targets = _zombie getVariable ["targets",[]];
if (!(_unit in _targets)) then {
_targets set [count _targets,_unit];
_zombie setVariable ["targets",_targets,true];
};
} else {
_zombie setVariable ["myDest",_pos,true];
};
} count _listTalk;