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DayZ-Epoch/SQF/dayz_code/compile/object_removeNet.sqf
2013-11-06 16:37:51 +11:00

13 lines
544 B
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private ["_nearNets","_nearNet"];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
_nearNets = nearestObjects [player, ["DesertLargeCamoNet", "ForestCamoNet_DZ","DesertLargeCamoNet_DZ", "ForestLargeCamoNet_DZ"], 10];
_nearNet = _nearNets select 0;
if (!isNull _nearNet and _canDo) then {
[0,1,2,_nearNet] spawn player_removeObject;
} else {
cutText [(localize "str_epoch_player_8"), "PLAIN DOWN"];
};