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DayZ-Epoch/SQF/dayz_code/NOTE.txt
2016-03-20 13:28:49 -04:00

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NEW VAR DZE_HeartBeat
USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
NEW VAR DZE_UseBloodTypes
DZE_UseBloodTypes, OFF by default - Enables blood type system, and disables universal bloodbags. you can readily turn this system off and on
fn_selfActions.sqf
player_updateGui.sqf
DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
Create switchable blood system with variable.
Convert (if old system) to ItemBloodbag
DZE_UseBloodTypes
bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
REMOVE TOOL BREAKING, IT'S STUPID
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
trap_monitor.fsm is no more!
dayz_gui = [] spawn { IS NO MORE????
NEW FNC PVDZE_hlt_Bleed -- THATS AN L change it to an I
player getVariable ["OpenTarget",false]; CHANGE TO
player getVariable ["freeTarget",false];
////////////////////////////////////////
SELF ACTIONS VARIABLES
////////////////////////////////////////
s_player_boil = -1; is now a_player_boil = true;
a_player_cooking = true; -- NEW, old -1 var is still used???
MAKE SURE "ItemFuelBarrel" is in refuel can list
////////SERVER STUFF///////
REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1
PVDZE_send = [_x,"RoadFlare",[_projectile,1]];