mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
NEW VAR DZE_HeartBeat
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USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
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NEW VAR DZE_UseBloodTypes
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DZE_UseBloodTypes, OFF by default - Enables blood type system, and disables universal bloodbags. you can readily turn this system off and on
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fn_selfActions.sqf
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player_updateGui.sqf
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DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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DZE_UseBloodTypes
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bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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REMOVE TOOL BREAKING, IT'S STUPID
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player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
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******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
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trap_monitor.fsm is no more!
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dayz_gui = [] spawn { IS NO MORE????
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NEW FNC PVDZE_hlt_Bleed -- THATS AN L change it to an I
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player getVariable ["OpenTarget",false]; CHANGE TO
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player getVariable ["freeTarget",false];
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////////////////////////////////////////
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SELF ACTIONS VARIABLES
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////////////////////////////////////////
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s_player_boil = -1; is now a_player_boil = true;
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a_player_cooking = true; -- NEW, old -1 var is still used???
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MAKE SURE "ItemFuelBarrel" is in refuel can list
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////////SERVER STUFF///////
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REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1
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PVDZE_send = [_x,"RoadFlare",[_projectile,1]]; |