Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_allowBuying.sqf
icomrade 1585765ca6 Advanced trading by Zupa @Windmolders
Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00

265 lines
7.1 KiB
Plaintext

private ["_selection","_return","_toBuyWeaps","_toBuyMags","_toBuyBags","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_currentPrimarys"
,"_currentSecondarys","_currentSec","_currentPrim","_currentTool","_p","_s","_b","_check0","_check1","_check2","_check3","_check4","_mags","_weaps","_bags"
,"_normalBags","_normalMags","_normalWeaps","_allowedMags","_allowedPrimary","_allowedTools","_allowedSidearm","_allowedWeapons","_allowedBackpacks"
,"_totalSpace","_totalNewSpace","_counter","_parentClasses","_alreadyInBackpack","_kinds","_kinds2","_kinds3","_ammmounts","_ammmounts2","_ammmounts3"
];
_selection = Z_SellingFrom;
_return = false;
_toBuyWeaps = _this select 0;
_toBuyMags = _this select 1;
_toBuyBags = _this select 2;
_toolsToBuy = _this select 3;
_sidearmToBuy = _this select 4;
_primaryToBuy = _this select 5;
_vehiclesToBuy = _this select 6;
if(_selection == 2) then{ //gear
_allowedMags = 20 - count(magazines player);
_currentPrimarys = 0;
_p = primaryWeapon player;
if ( !isNil '_p' && _p != "" ) then {
_currentPrimarys = 1;
};
_allowedPrimary = 1 - _currentPrimarys;
_currentSecondarys = 0;
_s = secondaryWeapon player;
if ( !isNil '_s' && _s != "" ) then {
_currentSecondarys = 1;
};
_allowedSidearm = 1 - _currentSecondarys;
_currentBackpacks = 0;
_b = unitBackpack player;
if ( !isNull _b ) then {
_currentBackpacks = 1;
};
_allowedBackpacks = 1 - _currentBackpacks;
_allowedTools = 12;
{
_parentClasses = [(configFile >> "CfgWeapons" >> _x ),true] call BIS_fnc_returnParents;
if( 'ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
_allowedTools = _allowedTools - 1;
}
}count (weapons player);
_check1 = false;
_check2 = false;
_check3 = false;
if( _allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy)then{
_check1 = true;
}else{
systemChat format["You can only buy %1 primary, %2 sidearm and %3 tools in your gear.", _allowedPrimary, _allowedSidearm , _allowedTools];
};
if( _allowedMags >= _toBuyMags)then{
_check2 = true;
}else{
systemChat format["You can only buy %1 magazines in your gear.",_allowedMags];
};
if( _allowedBackpacks >= _toBuyBags)then{
_check3 = true;
}else{
systemChat format["You can only buy %1 backpacks in your gear.",_allowedBackpacks];
};
if(_check1 && _check2 && _check3)then{
_return = true;
};
};
if(_selection == 1) then{ //vehicle
_allowedMags = 0;
_allowedWeapons = 0;
_allowedBackpacks = 0;
if ( !isNull Z_vehicle) then {
_mags = getMagazineCargo Z_vehicle;
_weaps = getWeaponCargo Z_vehicle;
_bags = getBackpackCargo Z_vehicle;
_normalMags = [];
_normalWeaps = [];
_normalBags = [];
_kinds = _mags select 0;
_ammmounts = _mags select 1;
{
_counter = 0 ;
while{ _counter < ( _ammmounts select _forEachIndex)}do{
_normalMags set [count(_normalMags),_x];
_counter = _counter + 1;
};
}forEach _kinds;
_kinds2 = _weaps select 0;
_ammmounts2 = _weaps select 1;
{
_counter = 0 ;
while{ _counter < ( _ammmounts2 select _forEachIndex)}do{
_normalWeaps set [count(_normalWeaps),_x];
_counter = _counter + 1;
};
}forEach _kinds2;
_kinds3 = _bags select 0;
_ammmounts3 = _bags select 1;
{
_counter = 0 ;
while{ _counter < ( _ammmounts3 select _forEachIndex)}do{
_normalBags set [count(_normalBags),_x];
_counter = _counter + 1;
};
}forEach _kinds3;
_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons') - count(_normalWeaps);
_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines') - count(_normalMags);
_allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxBackpacks ') - count(_normalBags);
};
_check1 = false;
_check2 = false;
_check3 = false;
if( _allowedWeapons >= ( _toBuyWeaps + _toolsToBuy ) )then{
_check1 = true;
}else{
systemChat format["You can only buy %1 weapons in your vehicle.", _allowedWeapons];
};
if( _allowedMags >= _toBuyMags)then{
_check2 = true;
}else{
systemChat format["You can only buy %1 magazines in your vehicle.", _allowedMags];
};
if( _allowedBackpacks >= _toBuyBags)then{
_check3 = true;
}else{
systemChat format["You can only buy %1 backpacks in your vehicle.", _allowedBackpacks];
};
if(_check1 && _check2 && _check3)then{
_return = true;
};
};
if(_selection == 0) then{ //backpack
_allowedWeapons = 0;
_allowedMags = 0;
_allowedBackpacks = 0;
_totalSpace = 0;
_totalNewSpace = 0;
_backpack = unitBackpack player;
_check0 = false;
if (!isNull _backpack) then {
_check0 = true;
_mags = getMagazineCargo _backpack;
_weaps = getWeaponCargo _backpack;
_normalMags = [];
_normalWeaps = [];
_kinds = _mags select 0;
_ammmounts = _mags select 1;
{
_counter = 0 ;
while{ _counter < ( _ammmounts select _forEachIndex)} do {
_normalMags set [count(_normalMags), _x];
_counter = _counter + 1;
};
}forEach _kinds;
_kinds2 = _weaps select 0;
_ammmounts2 = _weaps select 1;
{
_counter = 0 ;
while{ _counter < ( _ammmounts2 select _forEachIndex)} do {
_normalWeaps set [count(_normalWeaps), _x];
_counter = _counter + 1;
};
}forEach _kinds2;
_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons') - count(_normalWeaps);
_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines') - count(_normalMags);
_currentPrim = 0;
_currentSec = 0;
_currentTool = 0;
{
_parentClasses = [(configFile >> "CfgWeapons" >> _x ),true] call BIS_fnc_returnParents;
if( 'ItemCore' in _parentClasses || 'Binocular' in _parentClasses ) then {
_currentTool = _currentTool + 1;
} else {
if( 'PistolCore' in _parentClasses )then {
_currentSec = _currentSec + 1;
} else {
_currentPrim = _currentPrim + 1;
};
};
} count _normalWeaps;
_alreadyInBackpack = (10 * _currentPrim) + (5 * _currentSec) + _currentTool + count(_normalMags);
_totalNewSpace = 10 * _primaryToBuy + 5 * _sidearmToBuy + _toolsToBuy + _toBuyMags;
_totalSpace = _alreadyInBackpack + _totalNewSpace;
}else {
systemChat format["You need a backpack.", _allowedMags];
};
_check1 = false;
_check2 = false;
_check3 = false;
_check4 = false;
if( _allowedWeapons >= _toBuyWeaps)then{
_check1 = true;
} else {
systemChat format["Only %1 weapons fit in the backpack.", _allowedMags];
};
if( _allowedMags >= _toBuyMags)then{
_check2 = true;
} else {
systemChat format["Only %1 mags fit in the backpack." , _allowedWeapons];
};
if( _allowedBackpacks >= _toBuyBags)then{
_check3 = true;
} else {
systemChat format["Only %1 bags fit in the backpack." , _allowedBackpacks ];
};
if( _totalSpace <= _allowedMags)then{
_check4 = true;
}else{
systemChat format["Total space succeeded: Mag=1, Tool=1, Side=5, Primary=10 slots and your bag capacity is %1 where you tried %2 slots.", _allowedMags, _totalNewSpace];
};
if(_check0 && _check1 && _check2 && _check3 && _check4)then{
_return = true;
};
};
if(_vehiclesToBuy != 0)then{
_return = false;
systemChat "You can NOT buy vehicles in this version";
};
_return