Files
DayZ-Epoch/SQF/dayz_code/actions/remove.sqf
ebayShopper c2d2ad2956 Fix remove.sqf error from e079381
Wrecks were not deleted after removal following this change @icomrade

e079381931 (diff-e057d99bdf425219ff82fc6220a85b86L154)

In object_upgradeBuilding playerNear was exiting without readding
removed magazines.

I moved deletion back client side in packTent and upgradeStorage for
now, because there is potential for duping via pulling gear out of the
old tent during the deletion delay. PVS can be delayed especially when
the server is under load, so it can take a few seconds for the server to
delete the object after sending the request. These two scripts should be
the only ones where that could be problematic. Packing and upgrading
tents should eventually be moved completely server side like safes.
2017-11-04 14:35:51 -04:00

268 lines
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
private ["_obj","_objectID","_objectUID","_finished","_isOk","_proceed","_counter","_limit","_objType","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular","_success","_lootGroupIndex","_output"];
player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1;
_obj = _this select 3;
_objOwnerID = "0";
_isOwnerOfObj = false;
if (DZE_permanentPlot) then {
_objOwnerID = _obj getVariable["ownerPUID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_playerUID);
} else {
_objOwnerID = _obj getVariable["CharacterID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
};
if (_obj getVariable ["GeneratorRunning", false]) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_isOk = true;
_proceed = false;
_objType = typeOf _obj;
if (_objType in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
// Chance to break tools
_isDestructable = _obj isKindOf "BuiltItems";
_isWreck = _objType in DZE_isWreck;
_isRemovable = _objType in DZE_isRemovable;
_isWreckBuilding = _objType in DZE_isWreckBuilding;
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
_isModular = _obj isKindOf "ModularItems";
_distance = DZE_PlotPole select 0;
_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
if (_PlayerNear && (_isMine or _objType == "Land_ammo_supply_wreck")) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
_limit = 3;
if (DZE_StaticConstructionCount > 0) then {
_limit = DZE_StaticConstructionCount;
}
else {
if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
};
};
_plotcheck = [player, false] call FNC_find_plots;
_IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
if(_IsNearPlot >= 1) then {
// Since there are plot poles nearby we need to check ownership && friend status
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_limit = round(_limit*2);
};
};
_nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName");
format[localize "str_epoch_player_162",_nameVehicle] call dayz_rollingMessages;
if (_isModular && {_objType in _x} count DZE_modularConfig == 0) then {
localize "STR_EPOCH_ACTIONS_21" call dayz_rollingMessages;
};
// Alert zombies once.
[player,50,true,(getPosATL player)] spawn player_alertZombies;
_brokenTool = false;
// Start de-construction loop
_counter = 0;
while {_isOk} do {
// if object no longer exits this should return true.
if(isNull(_obj)) exitWith {
_isOk = false;
_proceed = false;
};
format[localize "str_epoch_player_163",_nameVehicle,(_counter + 1),_limit] call dayz_rollingMessages;
[player,"repair",0,false,20] call dayz_zombieSpeak;
_finished = ["Medic",1] call fn_loopAction;
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) then {
_counter = _counter + 1;
// 4% chance to break a required tool each pass
if ((_isDestructable || _isRemovable) && {!_isOwnerOfObj} && {dayz_toolBreaking && {[0.04] call fn_chance}}) then {
_brokenTool = true;
};
};
if(_brokenTool) exitWith {
_isOk = false;
_proceed = false;
};
if(_counter == _limit) exitWith {
_isOk = false;
_proceed = true;
};
};
_success = true;
if (_brokenTool) then {
_success = false;
_removeTool = if (_isWreck) then {"ItemToolbox"} else {["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom};
if (_removeTool == "ItemCrowbar" && !("ItemCrowbar" in items player)) then {
if ("MeleeCrowbar" in weapons player) then {
player removeWeapon "MeleeCrowbar";
_success = true;
} else {
if (dayz_onBack == "MeleeCrowbar") then {
dayz_onBack = ""; // Remove
_success = true;
if (!isNull (findDisplay 106)) then {((findDisplay 106) displayCtrl 1209) ctrlSetText "";};
};
};
} else {
if (([player,_removeTool,1] call BIS_fnc_invRemove) > 0) then {_success = true;};
};
if (_success) then {
format[localize "str_epoch_player_164",getText(configFile >> "CfgWeapons" >> _removeTool >> "displayName"),_nameVehicle] call dayz_rollingMessages;
};
};
// Remove only if player waited AND tool was successfully removed if broken
if (_proceed && _success) then {
// Double check that object is not null
if(!isNull(_obj)) then {
_ipos = getPosATL _obj;
if(!_isWreck && !_isWreckBuilding) then {
//Server performs deleteVehicle
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
} else {
deleteVehicle _obj;
};
if (_isWreckBuilding) then {
PVDZ_send = [player,"RemoveObject",_ipos];
publicVariableServer "PVDZ_send";
};
format[localize "str_epoch_player_165",_nameVehicle] call dayz_rollingMessages;
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
_preventRefund = false;
_selectedRemoveOutput = [];
if(_isWreck) then {
// Find one random part to give back
_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
} else {
if(_isWreckBuilding) then {
switch true do {
case (_isMine): {
_lootGroupIndex = dz_loot_groups find _objType;
_output = [_lootGroupIndex,3] call dz_fn_loot_select;
{_selectedRemoveOutput set [count _selectedRemoveOutput, [_x select 1,[_x select 2,_x select 3]]]} forEach _output;
};
case (_objType == "Land_ammo_supply_wreck"): {
_lootGroupIndex = dz_loot_groups find _objType;
_output = [_lootGroupIndex,5] call dz_fn_loot_select;
{_selectedRemoveOutput set [count _selectedRemoveOutput, [_x select 1,1,_x select 0]]} forEach _output;
};
default {_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput")};
};
} else {
if ({_objType in _x} count DZE_modularConfig > 0) then {
{
private ["_class", "_refund"];
_class = _x select 0;
_refund = _x select 1;
if (_objType == _class) then {
{_selectedRemoveOutput set [count _selectedRemoveOutput,_x];} forEach _refund;
};
} count DZE_modularConfig;
} else {
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
};
_preventRefund = (_objectID == "0" && _objectUID == "0");
};
};
if ((count _selectedRemoveOutput) <= 0) then {
[localize "str_epoch_player_90",1] call dayz_rollingMessages;
};
if (_ipos select 2 < 0) then {
_ipos set [2,0];
};
_radius = 1;
if (_isMine) then {
if((random 10) <= 4) then {
_gems = [];
_weights = [];
{
_gems set [(count _gems), (_x select 0)];
_weights set [(count _weights), (_x select 1)];
} count DZE_GemOccurance;
_gemSelected = [_gems, _weights] call BIS_fnc_selectRandomWeighted;
_selectedRemoveOutput set [(count _selectedRemoveOutput),[_gemSelected,1]];
};
};
// give refund items
if((count _selectedRemoveOutput) > 0 && !_preventRefund) then {
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
{
_itemOut = _x select 0;
_countOut = _x select 1;
if (typeName _countOut == "ARRAY") then {
_countOut = round((random (_countOut select 1)) max (_countOut select 0));
};
if (count _x > 2) then {
switch (_x select 2) do {
case 2: {_item addWeaponCargoGlobal [_itemOut,_countOut]};
case 3: {_item addMagazineCargoGlobal [_itemOut,_countOut]};
case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; // Needs to make sure object can handle Backpacks or will dump on the ground.
};
} else {
_item addMagazineCargoGlobal [_itemOut,_countOut];
};
} count _selectedRemoveOutput;
_item setposATL _iPos;
player reveal _item;
DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on item
player action ["Gear", _item];
};
} else {
localize "str_epoch_player_91" call dayz_rollingMessages;
};
};
dayz_actionInProgress = false;
s_player_deleteBuild = -1;