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DayZ-Epoch/SQF/dayz_code/compile/submarine_surface.sqf
2021-03-12 11:29:24 +01:00

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local _vehicle = _this select 0;
local _unit = _this select 2;
local _driver = driver _vehicle;
if ((_unit != player) || {!(isNull _driver) && {_driver != _unit}}) exitwith {};
while {_vehicle isKindOf "Submarine_DZE_base"} do {
local _pos = getposATL _vehicle;
if (((_vehicle animationphase "dive") > 0.5) && {(_pos select 2) < 10}) then {
_vehicle animate ["dive", 0];
};
uisleep 1;
};