Files
DayZ-Epoch/dayz_equip/textures/phone.rvmat
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

37 lines
896 B
Plaintext

// compass_body.rvmat - 19:23:07 03/27/12, generated in 0.00 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled
ambient[] = {1.5, 1.5, 1.5, 1.0};
diffuse[] = {1.5, 1.5, 1.5, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {0.746, 0.746, 0.746, 1.0};
specularPower = 64.0;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1 {
texture = "dayz_equip\textures\phone_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage2 {
texture = "dayz_equip\textures\phone_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};