mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
37 lines
896 B
Plaintext
37 lines
896 B
Plaintext
// compass_body.rvmat - 19:23:07 03/27/12, generated in 0.00 seconds
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// Generated by unRap v1.06 by Kegetys
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// Separate rootclasses: Disabled, Automatic comments: Enabled
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ambient[] = {1.5, 1.5, 1.5, 1.0};
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diffuse[] = {1.5, 1.5, 1.5, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {0.0, 0.0, 0.0, 1.0};
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specular[] = {0.746, 0.746, 0.746, 1.0};
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specularPower = 64.0;
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PixelShaderID = "NormalMapSpecularDIMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "dayz_equip\textures\phone_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage2 {
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texture = "dayz_equip\textures\phone_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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