Files
DayZ-Epoch/MPMissions/DayZ_Epoch_2.Utes/init.sqf
2012-12-29 02:31:27 -06:00

156 lines
4.6 KiB
Plaintext

/*
INITILIZATION
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe
dayZ_instance = 2; //The instance
hiveInUse = true;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1000; // Default = 1500
MaxHeliCrashes= 2; // Default = 5
MaxVehicleLimit = 50; // Default = 50
MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 4000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
// DayZ Epoch TRADERS
weapon_trader = 'Functionary1';
parts_trader = 'Profiteer2';
can_trader = 'Woodlander4';
ammo_trader = 'RU_Citizen2';
auto_trader = 'TK_CIV_Worker01_EP1';
auto_trader_2 = 'Worker4';
mad_sci = 'RU_Doctor';
metals_trader = 'RU_Citizen4';
boat_trader = 'Villager3';
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
// TODO: Still Needs major overhaul current method is not ideal
AllowedVehiclesList = [ "Old_moto_TK_Civ_EP1",
"MMT_Civ",
"ATV_US_EP1",
"hilux1_civil_3_open_EP1",
"datsun1_civil_3_open",
"Pickup_PK_TK_GUE_EP1",
"Lada1",
"Skoda",
"car_sedan",
"Volha_1_TK_CIV_EP1",
"UAZ_Unarmed_TK_EP1",
"Ikarus",
"SUV_TK_CIV_EP1",
"UH1H_DZ",
"Mi17_Civilian",
"LandRover_CZ_EP1",
"HMMWV_Ambulance",
"ArmoredSUV_PMC",
"PBX",
"RHIB",
"M113Ambul_UN_EP1",
"KamazRefuel",
"CSJ_GyroP"];
AllowedVehiclesChance = [ 0.25, // "Old_moto_TK_Civ_EP1",
0.55, // "MMT_Civ"
0.45, // "ATV_US_EP1",
0.55, // "hilux1_civil_3_open_EP1",
0.25, // "datsun1_civil_3_open",
0.40, // "Pickup_PK_TK_GUE_EP1",
0.25, // "Lada1",
0.25, // "Skoda",
0.2, // "car_sedan",
0.2, // "Volha_1_TK_CIV_EP1",
0.15, // "UAZ_Unarmed_TK_EP1"
0.01, // "Ikarus"
0.1, // "SUV_TK_CIV_EP1"
0.05, // "UH1H_DZ"
0.09, // "Mi17_Civilian"
0.11, // "LandRover_CZ_EP1"
0.11, // "HMMWV_Ambulance"
0.05, // "ArmoredSUV_PMC"
0.15, // "PBX"
0.01, // "RHIB"
0.01, // "M113Ambul_UN_EP1"
0.01, // "KamazRefuel"
0.1]; // "CSJ_GyroP"
AllowedVehiclesLimit = [ 2, // "Old_moto_TK_Civ_EP1",
5, // "MMT_Civ"
2, // "ATV_US_EP1",
2, // "hilux1_civil_3_open_EP1",
2, // "datsun1_civil_3_open",
1, // "Pickup_PK_TK_GUE_EP1",
2, // "Lada1",
2, // "Skoda",
2, // "car_sedan",
2, // "Volha_1_TK_CIV_EP1",
2, // "UAZ_Unarmed_TK_EP1"
1, // "Ikarus"
1, // "SUV_TK_CIV_EP1"
1, // "UH1H_DZ"
1, // "Mi17_Civilian"
2, // "LandRover_CZ_EP1"
2, // "HMMWV_Ambulance"
1, // "ArmoredSUV_PMC"
2, // "PBX"
1, // "RHIB"
1, // "M113Ambul_UN_EP1"
1, // "KamazRefuel"
3]; // "CSJ_GyroP"
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
// Add trader citys
_nil = [] execVM "mission.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
};