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30 lines
996 B
Plaintext
30 lines
996 B
Plaintext
//[unit, selectionName, damage, source, projectile]
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//will only run when local to the created object
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//record any key hits to the required selection
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local _mutant = _this select 0;
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local _selection = _this select 1;
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local _damage = _this select 2;
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local _hitter = _this select 3;
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local _projectile = _this select 4;
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if (_projectile in MeleeAmmo) then {
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_damage = _damage * 5;
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};
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if (local _mutant) then {
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if (_damage > 1 && _projectile != "") then {
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//diag_log format["0: %1, 1: %2, 2: %3, 3: %4, 4: %5",_mutant,_selection,_damage,_hitter,_projectile];
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if (_projectile isKindOf "Bolt") then {
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local _damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection];
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if (_damageOrg < _damage) then {
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_hitter setVariable["firedHit",[_mutant,_selection],true];
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_hitter setVariable["firedDamage",_damage,true];
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};
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};
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};
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};
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// all "HandleDamage event" functions should return the effective damage that the engine will record
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_damage |