mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
// bleed.sqf
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_unit = (_this select 3) select 0;
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_lowBlood = _unit getVariable ["USEC_lowBlood", false];
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_injured = _unit getVariable ["USEC_injured", false];
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_inPain = _unit getVariable ["USEC_inPain", false];
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Medic";
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};
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_unit setVariable["USEC_lowBlood",false,true];
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player removeMagazine "ItemBloodbag";
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usecTransfuse = [_unit,player];
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publicVariable "usecTransfuse";
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dayzHumanity = [player,250];
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_id = dayzHumanity spawn player_humanityChange;
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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}; |